Files
przygody-pana-cegly/scripts/UI/Hud.cs
Gabriel Kaszewski d786ef4c22 Complete C# rewrite with working game in Editor (#6)
* Refactor collectable components to C# and update resource scripts for consistency

* Update resource paths and refactor properties for consistency

* Refactor UI components to inherit from Control and update node paths for consistency

* Update node paths and group assignments for consistency across scenes

* Refactor GameManager and PlayerDeathComponent for improved state management and logging; update scene connections for player death handling

* Add PhantomCamera components and UI elements for improved scene management; refactor existing components for better integration

* Refactor skill components and update resource paths for consistency; enhance skill management in scenes

* Add new UID files and update scene configurations for dialogue components; refactor skill management and input handling

* Add next level command and refactor player retrieval in GameManager; update scene files for consistency

* Add skill upgrade system and refactor skill components for enhanced functionality; update resource paths and configurations

* Enhance ChargeProgressBar and Marketplace functionality; add owner exit handling and update skill button states

* Refactor ChargeProgressBar and SkillManager; update skill handling and improve component interactions

* Refactor player and level configurations; streamline FlipPlayerComponent and reposition Spaceship Enter
2025-08-27 01:12:26 +02:00

43 lines
1.0 KiB
C#

using Godot;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
namespace Mr.BrickAdventures.scripts.UI;
public partial class Hud : Control
{
[Export] public HealthComponent Health { get; set; }
[Export] public Label CoinsLabel { get; set; }
[Export] public ProgressBar HealthBar { get; set; }
[Export] public Label LivesLabel { get; set; }
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
}
public override void _Process(double delta)
{
SetHealthBar();
SetLivesLabel();
SetCoinsLabel();
}
private void SetCoinsLabel()
{
CoinsLabel.Text = Tr("COINS_LABEL") + ": " + _gameManager.GetCoins();
}
private void SetLivesLabel()
{
LivesLabel.Text = Tr("LIVES_LABEL") + ": " + _gameManager.GetLives();
}
private void SetHealthBar()
{
HealthBar.Value = Health.Health;
HealthBar.MaxValue = Health.MaxHealth;
}
}