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Gabriel Kaszewski
GKaszewski
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Gdańsk
https://gabrielkaszewski.dev
Joined on
2025-07-15
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Repositories
49
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Starred Repositories
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-30 01:21:31 +00:00
2c126cd7ea
Add TriggerActionFactory and related resources for button and logic sequence components
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-30 00:31:25 +00:00
f2ff758dcb
Add door behavior interface and implementations for animation and linear movement
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-29 23:57:31 +00:00
5ae8b6f08c
Add door interaction system with requirements and HUD integration
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-29 23:57:22 +00:00
86afb57809
Add door interaction system with state management and event publishing
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-29 01:59:05 +00:00
9c0cd3f549
Add HUD presenter component and player HUD scene for health and ammo display
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-29 01:58:52 +00:00
5ee7945bfc
Refactor ConsumeAmmoCost to use readonly field for ammoId and improve Entity struct equality methods
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-29 01:27:55 +00:00
853378c9c6
Add healing effect resource and integrate into game systems
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-29 01:27:45 +00:00
341173c53f
Add healing effects and systems with event handling
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-29 01:12:42 +00:00
d6a31b12e3
Add event publishing for inventory and combat interactions
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-29 00:50:58 +00:00
d046130f17
Add logging functionality to GamePresenter and implement GodotLogger
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-29 00:50:47 +00:00
bf15fad9ce
Add logging functionality with ILogger interface and implementations
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-29 00:27:52 +00:00
5d86013239
Refactor weapon acquisition system to use named constant for no weapon equipped
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-29 00:26:49 +00:00
626f81cd85
Add weapon database and equipment component resources with associated services
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-29 00:26:39 +00:00
6d00b8d6ab
Add weapon acquisition and swapping systems with data handling
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-28 23:13:41 +00:00
87169b17ae
Add new resources and presenters for item pickups and effects
GKaszewski
pushed to
master
at
GKaszewski/brick-framework
2025-10-28 23:13:24 +00:00
09fa293c81
Add ammo consumption and item pickup systems
GKaszewski
pushed to
main
at
GKaszewski/gabrielkaszewski-next
2025-10-20 09:15:35 +00:00
1ebc812b05
feat: update background and hero images for improved visuals
GKaszewski
created branch
godot-4.5
in
GKaszewski/przygody-pana-cegly
2025-10-13 19:09:17 +00:00
GKaszewski
pushed to
godot-4.5
at
GKaszewski/przygody-pana-cegly
2025-10-13 19:09:17 +00:00
00772b6330
Update resource files and add new tileset; remove inactive properties and upgrade paths
3d8694377a
Add FallOnDetectionComponent and CleanupOnCollisionComponent; implement falling detection and cleanup on collision
Compare 2 commits »
GKaszewski
pushed to
master
at
GKaszewski/cryptonhym-thunder
2025-10-13 16:30:03 +00:00
329a942de7
Add inventory and pickup components with associated resources and presenters
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