Refactor SelectedUnitPanel to enable unit info display and button functionality; add Godot project files for integration

This commit is contained in:
2025-08-08 16:25:46 +02:00
parent ba366157fd
commit b5c20b3032
6 changed files with 46 additions and 48 deletions

View File

@@ -27,8 +27,8 @@ tile_map_data = PackedByteArray("AADj/+j/AQAAAAAAAADj/+n/AQAAAAAAAADj/+r/AQAAAAA
[node name="MapRenderer" type="Node2D" parent="." node_paths=PackedStringArray("TileMapLayer")]
script = ExtResource("2_5a7ea")
TileSet = ExtResource("2_8j60k")
TileMapLayer = NodePath("../TileMapLayer")
TileSet = ExtResource("2_8j60k")
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(30, 30)