Refactor SelectedUnitPanel to enable unit info display and button functionality; add Godot project files for integration
This commit is contained in:
@@ -27,8 +27,8 @@ tile_map_data = PackedByteArray("AADj/+j/AQAAAAAAAADj/+n/AQAAAAAAAADj/+r/AQAAAAA
|
||||
|
||||
[node name="MapRenderer" type="Node2D" parent="." node_paths=PackedStringArray("TileMapLayer")]
|
||||
script = ExtResource("2_5a7ea")
|
||||
TileSet = ExtResource("2_8j60k")
|
||||
TileMapLayer = NodePath("../TileMapLayer")
|
||||
TileSet = ExtResource("2_8j60k")
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
zoom = Vector2(30, 30)
|
||||
|
Reference in New Issue
Block a user