initialize repo
This commit is contained in:
Submodule godot_game deleted from 3d8e0f2828
4
godot_game/.editorconfig
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4
godot_game/.editorconfig
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@@ -0,0 +1,4 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
2
godot_game/.gitattributes
vendored
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2
godot_game/.gitattributes
vendored
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@@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
6
godot_game/.gitignore
vendored
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6
godot_game/.gitignore
vendored
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@@ -0,0 +1,6 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
/android/
|
||||
civ_codebase.txt
|
||||
.idea/
|
||||
./civilization/.idea/
|
28
godot_game/Civilization.GodotIntegration/CityRenderer.cs
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28
godot_game/Civilization.GodotIntegration/CityRenderer.cs
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@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Civilization.Core.Game;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class CityRenderer : Node2D
|
||||
{
|
||||
[Export] public PackedScene CityScene;
|
||||
[Export] public MapRenderer MapRenderer;
|
||||
|
||||
private readonly Dictionary<Guid, Node2D> _cityViews = new();
|
||||
|
||||
public void Render(GameState state)
|
||||
{
|
||||
foreach (var view in _cityViews.Values) view.QueueFree();
|
||||
_cityViews.Clear();
|
||||
|
||||
foreach (var city in state.Cities)
|
||||
{
|
||||
var cityNode = CityScene.Instantiate<Node2D>();
|
||||
cityNode.Position = MapRenderer.MapToWorld(city.Position);
|
||||
AddChild(cityNode);
|
||||
_cityViews[city.Id] = cityNode;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://byag1mawqiemf
|
@@ -0,0 +1,13 @@
|
||||
<Project Sdk="Godot.NET.Sdk/4.2.0">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="../../Lib/Civilization.Core/Civilization.Core.csproj" />
|
||||
<ProjectReference Include="../../Lib/Civilization.Shared/Civilization.Shared.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
61
godot_game/Civilization.GodotIntegration/GameController.cs
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61
godot_game/Civilization.GodotIntegration/GameController.cs
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@@ -0,0 +1,61 @@
|
||||
using System.Collections.Generic;
|
||||
using Civilization.Core;
|
||||
using Civilization.Core.Game;
|
||||
using Civilization.Core.Grid;
|
||||
using Civilization.Core.Units;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class GameController : Node
|
||||
{
|
||||
private const int DefaultWorldSize = 10;
|
||||
|
||||
[Export] public GameStateProvider StateProvider;
|
||||
[Export] public MapRenderer MapRenderer;
|
||||
[Export] public UnitRenderer UnitRenderer;
|
||||
[Export] public CityRenderer CityRenderer;
|
||||
[Export] public InputSystem InputSystem;
|
||||
[Export] public SelectionSystem SelectionSystem;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
// Setup initial game state
|
||||
var grid = new SquareGrid(DefaultWorldSize, DefaultWorldSize);
|
||||
var gameMap = new GameMap(grid);
|
||||
|
||||
var players = new List<Player>
|
||||
{
|
||||
new Player(0, "Player 1", Colors.Red),
|
||||
new Player(1, "Player 2", Colors.Blue)
|
||||
};
|
||||
|
||||
var gameState = new GameState(gameMap, players);
|
||||
StateProvider.Initialize(gameState);
|
||||
|
||||
// Setup UI systems
|
||||
MapRenderer.RenderMap(gameMap);
|
||||
InputSystem.OnStateChanged = Redraw;
|
||||
|
||||
// Add one settler to start
|
||||
var settler = new Unit(0, UnitType.Settler, new Vector2I(2, 2));
|
||||
gameState.AddUnit(settler);
|
||||
GD.Print($"Added settler unit at {settler.Position}");
|
||||
|
||||
Redraw();
|
||||
GD.Print($"Turn {gameState.TurnManager.TurnNumber}: {gameState.CurrentPlayer.Name}'s turn");
|
||||
}
|
||||
|
||||
public void OnEndTurnPressed()
|
||||
{
|
||||
StateProvider.GameState.NextTurn();
|
||||
Redraw();
|
||||
GD.Print($"Turn {StateProvider.GameState.TurnManager.TurnNumber}: {StateProvider.GameState.CurrentPlayer.Name}'s turn");
|
||||
}
|
||||
|
||||
public void Redraw()
|
||||
{
|
||||
UnitRenderer.Render(StateProvider.GameState);
|
||||
CityRenderer.Render(StateProvider.GameState);
|
||||
}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://c5dq2mw7228ya
|
@@ -0,0 +1,15 @@
|
||||
using Civilization.Core.Game;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class GameStateProvider : Node
|
||||
{
|
||||
public GameState GameState { get; private set; }
|
||||
|
||||
public void Initialize(GameState gameState)
|
||||
{
|
||||
GameState = gameState;
|
||||
GD.Print("GameStateProvider initialized with game state.");
|
||||
}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://dyoapq2dkn0d6
|
49
godot_game/Civilization.GodotIntegration/InputSystem.cs
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49
godot_game/Civilization.GodotIntegration/InputSystem.cs
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@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Civilization.Core.Actions;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class InputSystem : Node
|
||||
{
|
||||
[Export] public MapRenderer MapRenderer;
|
||||
[Export] public SelectionSystem SelectionSystem;
|
||||
[Export] public GameStateProvider StateProvider;
|
||||
|
||||
public Action? OnStateChanged;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
MapRenderer.TileClicked += HandleTileClick;
|
||||
}
|
||||
|
||||
public override void _ExitTree()
|
||||
{
|
||||
MapRenderer.TileClicked -= HandleTileClick;
|
||||
}
|
||||
|
||||
private void HandleTileClick(Vector2I position, bool isRightClick)
|
||||
{
|
||||
var state = StateProvider.GameState;
|
||||
var context = new GameActionContext(state);
|
||||
var selected = SelectionSystem.SelectedUnit;
|
||||
|
||||
if (selected != null)
|
||||
{
|
||||
if (!isRightClick) return;
|
||||
var move = new MoveUnitAction(selected.Id, position);
|
||||
|
||||
if (!move.CanExecute(context)) return;
|
||||
|
||||
state.ActionQueue.Enqueue(move);
|
||||
state.ActionQueue.ExecuteAll(context);
|
||||
OnStateChanged?.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
if (SelectionSystem.TrySelectUnitAt(position, state))
|
||||
{
|
||||
GD.Print($"InputSystem: unit {selected?.Id} selected at {position}");
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://clke0qvrtll81
|
41
godot_game/Civilization.GodotIntegration/MapRenderer.cs
Normal file
41
godot_game/Civilization.GodotIntegration/MapRenderer.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Civilization.Core;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class MapRenderer : Node2D
|
||||
{
|
||||
private const int TileIndexOffset = 1;
|
||||
|
||||
[Export] public TileMapLayer TileMapLayer;
|
||||
[Export] public TileSet TileSet;
|
||||
|
||||
[Signal] public delegate void TileClickedEventHandler(Vector2I position, bool isRightClick);
|
||||
|
||||
public override void _Input(InputEvent @event)
|
||||
{
|
||||
if (@event is not InputEventMouseButton { Pressed: true }) return;
|
||||
|
||||
var worldPos = GetGlobalMousePosition();
|
||||
var localPos = TileMapLayer.ToLocal(worldPos);
|
||||
var tilePos = TileMapLayer.LocalToMap(localPos);
|
||||
EmitSignalTileClicked(tilePos, @event is InputEventMouseButton { ButtonIndex: MouseButton.Right });
|
||||
}
|
||||
|
||||
public void RenderMap(GameMap map)
|
||||
{
|
||||
TileMapLayer.SetTileSet(TileSet);
|
||||
var tileSetSource = TileSet.GetSource(1);
|
||||
TileMapLayer.Clear();
|
||||
|
||||
foreach (var tile in map.GetTiles())
|
||||
{
|
||||
var pos = tile.Position;
|
||||
var tileId = (int)tile.Type + TileIndexOffset;
|
||||
var atlasCoords = tileSetSource.GetTileId(tileId);
|
||||
TileMapLayer.SetCell(pos, tileId, atlasCoords);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 MapToWorld(Vector2I position) => TileMapLayer.MapToLocal(position);
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://c0i71sgyrp2xt
|
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using Civilization.Core.Units;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class SelectedUnitPanel : Control
|
||||
{
|
||||
[Export] public Label UnitInfoLabel;
|
||||
[Export] public Button SettleButton;
|
||||
|
||||
public Action? OnSettleClicked;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
SettleButton.Pressed += () => OnSettleClicked?.Invoke();
|
||||
Hide();
|
||||
}
|
||||
|
||||
public void ShowFor(Unit unit)
|
||||
{
|
||||
GD.Print($"Showing unit panel for {unit.Id} at {unit.Position} ({unit.Type})");
|
||||
UnitInfoLabel.Text = $"{unit.Type} at {unit.Position} ({unit.ActionPoints} AP)";
|
||||
Show();
|
||||
}
|
||||
|
||||
public void HidePanel() => Hide();
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://qqlmdir1bdjd
|
31
godot_game/Civilization.GodotIntegration/SelectionSystem.cs
Normal file
31
godot_game/Civilization.GodotIntegration/SelectionSystem.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Linq;
|
||||
using Civilization.Core.Game;
|
||||
using Civilization.Core.Units;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class SelectionSystem : Node2D
|
||||
{
|
||||
public Unit? SelectedUnit { get; private set; }
|
||||
|
||||
[Export] public SelectedUnitPanel UnitPanel;
|
||||
|
||||
public bool TrySelectUnitAt(Vector2I tilePos, GameState state)
|
||||
{
|
||||
var unit = state.GetUnitsForPlayer(state.CurrentPlayer.Id).FirstOrDefault(u => u.Position == tilePos);
|
||||
if (unit == null) return false;
|
||||
|
||||
SelectedUnit = unit;
|
||||
GD.Print($"Selected unit {unit.Id} at {tilePos} ({unit.Type})");
|
||||
|
||||
UnitPanel.ShowFor(unit);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
SelectedUnit = null;
|
||||
UnitPanel.HidePanel();
|
||||
}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://c2ovyn15v1rr4
|
43
godot_game/Civilization.GodotIntegration/UiController.cs
Normal file
43
godot_game/Civilization.GodotIntegration/UiController.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Civilization.Core.Actions;
|
||||
using Civilization.Core.Game;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class UiController : Node
|
||||
{
|
||||
[Export] public Label TurnLabel;
|
||||
[Export] public SelectedUnitPanel UnitPanel;
|
||||
[Export] public GameStateProvider StateProvider;
|
||||
[Export] public SelectionSystem SelectionSystem;
|
||||
[Export] public GameController GameController;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
UnitPanel.OnSettleClicked = TrySettleCity;
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
TurnLabel.Text = $"Turn: {StateProvider.GameState.TurnManager.TurnNumber} - {StateProvider.GameState.CurrentPlayer.Name}";
|
||||
}
|
||||
|
||||
private void TrySettleCity()
|
||||
{
|
||||
var selected = SelectionSystem.SelectedUnit;
|
||||
if (selected == null) return;
|
||||
|
||||
var context = new GameActionContext(StateProvider.GameState);
|
||||
var settle = new SettleCityAction(selected.Id);
|
||||
if (!settle.CanExecute(context))
|
||||
{
|
||||
GD.PrintErr($"Cannot settle city with unit {selected.Id} at {selected.Position}");
|
||||
return;
|
||||
}
|
||||
|
||||
StateProvider.GameState.ActionQueue.Enqueue(settle);
|
||||
StateProvider.GameState.ActionQueue.ExecuteAll(context);
|
||||
SelectionSystem.Deselect();
|
||||
GameController.Redraw();
|
||||
}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://bx7oa1veqfk35
|
28
godot_game/Civilization.GodotIntegration/UnitRenderer.cs
Normal file
28
godot_game/Civilization.GodotIntegration/UnitRenderer.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Civilization.Core.Game;
|
||||
using Godot;
|
||||
|
||||
namespace Civilization.GodotIntegration;
|
||||
|
||||
public partial class UnitRenderer : Node2D
|
||||
{
|
||||
[Export] public PackedScene UnitScene;
|
||||
[Export] public MapRenderer MapRenderer;
|
||||
|
||||
private readonly Dictionary<Guid, Node2D> _unitViews = new();
|
||||
|
||||
public void Render(GameState state)
|
||||
{
|
||||
foreach (var view in _unitViews.Values) view.QueueFree();
|
||||
_unitViews.Clear();
|
||||
|
||||
foreach (var unit in state.Units)
|
||||
{
|
||||
var unitNode = UnitScene.Instantiate<Node2D>();
|
||||
unitNode.Position = MapRenderer.MapToWorld(unit.Position);
|
||||
AddChild(unitNode);
|
||||
_unitViews[unit.Id] = unitNode;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1 @@
|
||||
uid://bqa3dsxjyij5m
|
9
godot_game/Entities/city_view.tscn
Normal file
9
godot_game/Entities/city_view.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dtymuhj7dn87s"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c8ukthe4bm6ui" path="res://Sprites/city.png" id="1_8or66"]
|
||||
|
||||
[node name="CityView" type="Node2D"]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.005, 0.005)
|
||||
texture = ExtResource("1_8or66")
|
9
godot_game/Entities/unit_view.tscn
Normal file
9
godot_game/Entities/unit_view.tscn
Normal file
@@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://cty4sa1bq3obk"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://chkaihrs4nd65" path="res://Sprites/settler.webp" id="1_7g07s"]
|
||||
|
||||
[node name="UnitView" type="Node2D"]
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.005, 0.005)
|
||||
texture = ExtResource("1_7g07s")
|
99
godot_game/Scenes/world.tscn
Normal file
99
godot_game/Scenes/world.tscn
Normal file
File diff suppressed because one or more lines are too long
BIN
godot_game/Sprites/city.png
Normal file
BIN
godot_game/Sprites/city.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 20 KiB |
34
godot_game/Sprites/city.png.import
Normal file
34
godot_game/Sprites/city.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c8ukthe4bm6ui"
|
||||
path="res://.godot/imported/city.png-42096f3d2559488a3d64d50a417bd5ff.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/city.png"
|
||||
dest_files=["res://.godot/imported/city.png-42096f3d2559488a3d64d50a417bd5ff.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
godot_game/Sprites/settler.webp
Normal file
BIN
godot_game/Sprites/settler.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
34
godot_game/Sprites/settler.webp.import
Normal file
34
godot_game/Sprites/settler.webp.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://chkaihrs4nd65"
|
||||
path="res://.godot/imported/settler.webp-a74f7464a102bfcbf0634a3635027a21.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/settler.webp"
|
||||
dest_files=["res://.godot/imported/settler.webp-a74f7464a102bfcbf0634a3635027a21.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
godot_game/Sprites/tiny_terrain.png
Normal file
BIN
godot_game/Sprites/tiny_terrain.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 337 B |
34
godot_game/Sprites/tiny_terrain.png.import
Normal file
34
godot_game/Sprites/tiny_terrain.png.import
Normal file
@@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://syk5syuba1rw"
|
||||
path="res://.godot/imported/tiny_terrain.png-83221922c05e6d1fda6dd63ec35b2d2c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/tiny_terrain.png"
|
||||
dest_files=["res://.godot/imported/tiny_terrain.png-83221922c05e6d1fda6dd63ec35b2d2c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
21
godot_game/Tilesets/world.tres
Normal file
21
godot_game/Tilesets/world.tres
Normal file
@@ -0,0 +1,21 @@
|
||||
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://cmtqrdho2188u"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://syk5syuba1rw" path="res://Sprites/tiny_terrain.png" id="1_587l3"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5a7ea"]
|
||||
texture = ExtResource("1_587l3")
|
||||
texture_region_size = Vector2i(1, 1)
|
||||
0:0/0 = 0
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
3:0/0 = 0
|
||||
4:0/0 = 0
|
||||
5:0/0 = 0
|
||||
6:0/0 = 0
|
||||
7:0/0 = 0
|
||||
8:0/0 = 0
|
||||
9:0/0 = 0
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(1, 1)
|
||||
sources/1 = SubResource("TileSetAtlasSource_5a7ea")
|
27
godot_game/UI/selected_unit_panel.tscn
Normal file
27
godot_game/UI/selected_unit_panel.tscn
Normal file
@@ -0,0 +1,27 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://na1o6j7stseb"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c3mt3skudb7ky" path="res://GodotIntegration/SelectedUnitPanel.cs" id="1_sosfk"]
|
||||
|
||||
[node name="SelectedUnitPanel" type="MarginContainer" node_paths=PackedStringArray("UnitInfoLabel", "SettleButton")]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_left = 8
|
||||
theme_override_constants/margin_top = 8
|
||||
theme_override_constants/margin_right = 8
|
||||
theme_override_constants/margin_bottom = 8
|
||||
script = ExtResource("1_sosfk")
|
||||
UnitInfoLabel = NodePath("UnitInfoLabel")
|
||||
SettleButton = NodePath("SettleButton")
|
||||
|
||||
[node name="UnitInfoLabel" type="Label" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
text = "Unit name"
|
||||
|
||||
[node name="SettleButton" type="Button" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 8
|
||||
text = "Settle city"
|
1
godot_game/icon.svg
Normal file
1
godot_game/icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
After Width: | Height: | Size: 994 B |
37
godot_game/icon.svg.import
Normal file
37
godot_game/icon.svg.import
Normal file
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cudqpxk1k2gk8"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
25
godot_game/project.godot
Normal file
25
godot_game/project.godot
Normal file
@@ -0,0 +1,25 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="civilization"
|
||||
run/main_scene="uid://dy20m1dgo6mqq"
|
||||
config/features=PackedStringArray("4.4", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="civilization"
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
Reference in New Issue
Block a user