chore: update image links and add new media files for blog posts
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@@ -11,7 +11,7 @@ In the previous post I have written that I would have wanted to get into Rust. I
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Okay, so the first 'project' that I did in Rust was a simple program that creates Mandelbrot's set image. The code for that was provided by the book _Programming Rust: Fast, Safe Systems Development 2nd Edition_
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I did it because it seemed cool and in High School I made similar program but in Java.
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This one was more interesting because it used multithreading.
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But that was just a **hello world** program, I did not write my 'own' code.
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**Repo:** [mandelbrot](https://github.com/GKaszewski/mandelbrot)
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@@ -38,6 +38,8 @@ Repo: [screensaver](https://github.com/GKaszewski/screensaver)
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The last project that I have been working on is asteroids game. It is actually just a remake of my C project (I used SDL2 for that one). In this one I am using **Bevy engine** and I have to admit it is pretty handy and straight-forward to use. I love the data driven design. I have yet still to add HUD, power-ups, boss fight and second-player feature to the game and then I will publish it on my website. In the future I am planning to make my first **commercial game** with Bevy. But we will see.
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### Conclusion
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Rust is fun, I had no idea that I would find myself in that language but I am pleasantly surprised. Same thing was with Python 😜. I really love the eco-system of Rust. Cargo is just the best. I hated in C and C++ the linking and compiling of external libraries and setting up the toolchain, in Rust all of those problems just fade away. The match feature is also cool.
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