Add weapon acquisition and swapping systems with data handling

This commit is contained in:
2025-10-29 01:26:35 +01:00
parent 09fa293c81
commit 6d00b8d6ab
12 changed files with 185 additions and 1 deletions

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@@ -20,5 +20,7 @@ public class PlayerInputSystem : ISystem
inputState.IsJumping = world.InputService.IsJumping;
inputState.IsInteracting = world.InputService.IsInteracting;
inputState.IsFiring = world.InputService.IsFiring;
inputState.IsSwapWeaponNext = world.InputService.IsSwapWeaponNext;
inputState.IsSwapWeaponPrevious = world.InputService.IsSwapWeaponPrevious;
}
}