Add weapon acquisition and swapping systems with data handling
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@@ -20,5 +20,7 @@ public class PlayerInputSystem : ISystem
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inputState.IsJumping = world.InputService.IsJumping;
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inputState.IsInteracting = world.InputService.IsInteracting;
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inputState.IsFiring = world.InputService.IsFiring;
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inputState.IsSwapWeaponNext = world.InputService.IsSwapWeaponNext;
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inputState.IsSwapWeaponPrevious = world.InputService.IsSwapWeaponPrevious;
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}
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}
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