Add attribute system with core stats and gameplay components

This commit is contained in:
2025-10-13 12:10:45 +02:00
commit ce3596efaa
55 changed files with 1161 additions and 0 deletions

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using GameCore.Combat.Interfaces;
using GameCore.Input;
namespace GameCore.Combat.Effects;
public class HitscanEffect(float range) : IEffect
{
public void Execute(EffectContext context)
{
var input = context.World.GetComponent<InputStateComponent>(context.Owner);
var weapon = context.World.GetComponent<WeaponComponent>(context.Owner);
if (input == null || weapon == null) return;
var targetPos = input.MuzzlePosition + input.MuzzleDirection * range;
var hit = context.World.WorldQuery.Raycast(input.MuzzlePosition, targetPos, context.Owner);
if (hit.DidHit)
{
var hitContext = new EffectContext
{
World = context.World,
Owner = context.Owner,
Target = hit.HitEntity
};
foreach (var effect in weapon.OnHitEffects) effect.Execute(hitContext);
}
}
}