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c7739de7d9
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Add AI components and systems for enhanced enemy behavior and pathfinding
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2025-10-30 21:53:20 +01:00 |
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f65277e6b4
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Add MeleeEffect and related services for combat interactions
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2025-10-30 03:24:44 +01:00 |
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bb31c9a39c
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Add CloseDoorAction and enhance LogicSequenceComponent for activation handling
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2025-10-30 02:46:22 +01:00 |
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1a4c4cf4b1
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Add OpenDoorAction to handle unlocking and opening doors with event publishing
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2025-10-30 02:35:28 +01:00 |
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3fcb31d92f
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Add button interaction system with event publishing and requirements handling
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2025-10-30 02:21:33 +01:00 |
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86afb57809
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Add door interaction system with state management and event publishing
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2025-10-30 00:57:17 +01:00 |
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5ee7945bfc
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Refactor ConsumeAmmoCost to use readonly field for ammoId and improve Entity struct equality methods
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2025-10-29 02:58:49 +01:00 |
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341173c53f
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Add healing effects and systems with event handling
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2025-10-29 02:27:41 +01:00 |
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d6a31b12e3
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Add event publishing for inventory and combat interactions
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2025-10-29 02:12:39 +01:00 |
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bf15fad9ce
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Add logging functionality with ILogger interface and implementations
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2025-10-29 01:50:42 +01:00 |
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5d86013239
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Refactor weapon acquisition system to use named constant for no weapon equipped
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2025-10-29 01:27:49 +01:00 |
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6d00b8d6ab
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Add weapon acquisition and swapping systems with data handling
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2025-10-29 01:26:35 +01:00 |
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09fa293c81
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Add ammo consumption and item pickup systems
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2025-10-29 00:13:19 +01:00 |
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56ffa8e126
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Implement inventory system with item management and pickup functionality
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2025-10-13 18:29:50 +02:00 |
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ce3596efaa
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Add attribute system with core stats and gameplay components
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2025-10-13 12:10:45 +02:00 |
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