Add sound effects and audio clips for weapons and actions; implement shot and damage sounds
This commit is contained in:
@@ -157,6 +157,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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character: {fileID: 3298396436480561959}
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initialHealth: 60
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damageSound: {fileID: 8300000, guid: 4b65b8adf1a5d436785169345c0264fd, type: 3}
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--- !u!114 &2885408193262179595
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -204,6 +205,7 @@ MonoBehaviour:
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attackSpeed: 1.5
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range: 0.9
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damageType: 0
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shotSound: {fileID: 8300000, guid: bcb891387ed904ad2890076972ded27d, type: 3}
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character: {fileID: 3298396436480561959}
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targetMask:
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serializedVersion: 2
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@@ -157,6 +157,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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character: {fileID: 3298396436480561959}
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initialHealth: 40
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damageSound: {fileID: 8300000, guid: 902828a83676948b2a085a2c006596fd, type: 3}
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--- !u!114 &2885408193262179595
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -204,6 +205,7 @@ MonoBehaviour:
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attackSpeed: 1
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range: 0.7
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damageType: 0
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shotSound: {fileID: 8300000, guid: aa2fcafe8628340078c5a01209215a07, type: 3}
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character: {fileID: 3298396436480561959}
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targetMask:
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serializedVersion: 2
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@@ -160,6 +160,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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character: {fileID: 3298396436480561959}
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initialHealth: 60
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damageSound: {fileID: 8300000, guid: 893f218bd3d93406c867dec435b15af8, type: 3}
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--- !u!114 &2885408193262179595
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -207,6 +208,7 @@ MonoBehaviour:
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attackSpeed: 3
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range: 1
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damageType: 0
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shotSound: {fileID: 0}
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character: {fileID: 3298396436480561959}
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targetMask:
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serializedVersion: 2
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@@ -361,6 +363,7 @@ MonoBehaviour:
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attackSpeed: 1
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range: 0
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damageType: 1
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shotSound: {fileID: 8300000, guid: cdcff7307369a4db1bc35c35d662a51a, type: 3}
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character: {fileID: 3298396436480561959}
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projectilePrefab: {fileID: 6885276120120059828, guid: 384ebad50ab3d71fca9ff79cd767f236, type: 3}
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firePoint: {fileID: 4665778829147842035}
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@@ -82,6 +82,7 @@ MonoBehaviour:
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attackSpeed: 0
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range: 0
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damageType: 0
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explosionSound: {fileID: 8300000, guid: 1b79fafd6abffa1fea93132f57308403, type: 3}
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--- !u!58 &6375708012542479532
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CircleCollider2D:
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m_ObjectHideFlags: 0
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@@ -169,6 +169,7 @@ MonoBehaviour:
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attackSpeed: 0.3
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range: 2
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damageType: 1
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shotSound: {fileID: 8300000, guid: eef9040488ecf4af68cca18ca2d416a9, type: 3}
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character: {fileID: 0}
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projectilePrefab: {fileID: 6885276120120059828, guid: 0b644648fb6fcd6f5a5726a09927c3ea, type: 3}
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firePoint: {fileID: 173884399746824259}
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@@ -169,6 +169,7 @@ MonoBehaviour:
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attackSpeed: 2
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range: 0
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damageType: 1
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shotSound: {fileID: 8300000, guid: c559826dcfff14955bcb6a65f0ac39c8, type: 3}
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character: {fileID: 0}
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projectilePrefab: {fileID: 6885276120120059828, guid: 78f2baec72dafb90380c9424117fdc6a, type: 3}
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firePoint: {fileID: 173884399746824259}
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@@ -169,6 +169,7 @@ MonoBehaviour:
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attackSpeed: 4
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range: 0
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damageType: 1
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shotSound: {fileID: 8300000, guid: 135aaf5d6ee7e4169ab58510d7ab4796, type: 3}
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character: {fileID: 0}
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projectilePrefab: {fileID: 6885276120120059828, guid: 7daf84d0215f690a5b8b2e49e636a02a, type: 3}
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firePoint: {fileID: 173884399746824259}
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@@ -137,6 +137,7 @@ MonoBehaviour:
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attackSpeed: 0.4
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range: 1.5
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damageType: 0
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shotSound: {fileID: 8300000, guid: 8f570ce576650480bb8e82ebac10017f, type: 3}
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character: {fileID: 0}
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targetMask:
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serializedVersion: 2
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