Add weapon prefabs for Grenade, Rifle, and Sword; set attributes including names, descriptions, prices, and projectile behaviors
This commit is contained in:
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Assets/Data/Waves/Wave 2.asset
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24
Assets/Data/Waves/Wave 2.asset
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Assets/Data/Waves/Wave 2.asset.meta
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m_Script: {fileID: 11500000, guid: efa44a330e8343c08e3af638d466c118, type: 3}
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m_Name: Grenade
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m_EditorClassIdentifier:
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weaponName:
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description:
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prefab: {fileID: 0}
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icon: {fileID: 0}
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price: 0
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weaponName: Grenade
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description: Boom
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prefab: {fileID: 4198373928733079624, guid: e9b74b330ff89ddbaa1db1dcfe57ecef, type: 3}
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icon: {fileID: 1754851762, guid: 669e3ba4383a707eb951cae82a9ea538, type: 3}
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price: 340
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@@ -12,8 +12,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: efa44a330e8343c08e3af638d466c118, type: 3}
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m_Name: Rifle
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m_EditorClassIdentifier:
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weaponName:
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description:
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prefab: {fileID: 0}
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icon: {fileID: 0}
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price: 0
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weaponName: Rifle
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description: pif paf faster
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price: 200
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price: 0
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weaponName: Sword
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description: slash
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price: 500
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207
Assets/Prefabs/Weapons/Grenade Projectile.prefab
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207
Assets/Prefabs/Weapons/Grenade Projectile.prefab
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@@ -0,0 +1,207 @@
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Assets/Prefabs/Weapons/Grenade Projectile.prefab.meta
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7
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174
Assets/Prefabs/Weapons/Grenade.prefab
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174
Assets/Prefabs/Weapons/Grenade.prefab
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- target: {fileID: 4567329713039532410, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
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||||
@@ -8553,6 +8460,10 @@ PrefabInstance:
|
||||
propertyPath: m_Name
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||||
value: Shop UI
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4985729667885723412, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
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||||
propertyPath: m_IsActive
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||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5200376552900448965, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
|
||||
propertyPath: m_AnchorMax.y
|
||||
value: 0
|
||||
@@ -8673,8 +8584,6 @@ SceneRoots:
|
||||
- {fileID: 54233099}
|
||||
- {fileID: 479709345}
|
||||
- {fileID: 48810671}
|
||||
- {fileID: 1791967925}
|
||||
- {fileID: 1368041001}
|
||||
- {fileID: 1953393769}
|
||||
- {fileID: 1265960068}
|
||||
- {fileID: 1642425552}
|
||||
|
66
Assets/Scripts/Weapons/ExplosiveProjectile.cs
Normal file
66
Assets/Scripts/Weapons/ExplosiveProjectile.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using Data;
|
||||
using Interfaces;
|
||||
using KBCore.Refs;
|
||||
using Systems;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Weapons
|
||||
{
|
||||
public class ExplosiveProjectile : MonoBehaviour, IDamageInflector, IDamageInflectorSetup
|
||||
{
|
||||
[Self, SerializeField] private Rigidbody2D rb;
|
||||
[SerializeField] private float speed = 10f;
|
||||
[SerializeField] private float lifeTime = 5f;
|
||||
[SerializeField] private WeaponStats stats;
|
||||
|
||||
public float Damage { get; private set; }
|
||||
public GameObject Owner { get; private set; }
|
||||
public DamageType Type => DamageType.Ranged;
|
||||
|
||||
public void Setup(Character attacker, float damage, WeaponStats weaponStats = null)
|
||||
{
|
||||
Damage = damage;
|
||||
Owner = attacker.gameObject;
|
||||
if (weaponStats != null)
|
||||
{
|
||||
stats = weaponStats;
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Destroy(gameObject, lifeTime);
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
var direction = transform.up.normalized;
|
||||
var movement = direction * (speed * Time.fixedDeltaTime);
|
||||
rb.MovePosition(rb.position + (Vector2)movement);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
Explode();
|
||||
}
|
||||
|
||||
private void Explode()
|
||||
{
|
||||
var hitColliders = Physics2D.OverlapCircleAll(transform.position, stats.range);
|
||||
foreach (var hitCollider in hitColliders)
|
||||
{
|
||||
if (hitCollider.gameObject == Owner) continue;
|
||||
|
||||
hitCollider.TryGetComponent<Health>(out var health);
|
||||
health?.TakeDamage(Damage, Owner);
|
||||
}
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(transform.position, stats.range);
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/Weapons/ExplosiveProjectile.cs.meta
Normal file
3
Assets/Scripts/Weapons/ExplosiveProjectile.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23b6d668eacd4bffa5ec3772523d2b35
|
||||
timeCreated: 1752353915
|
@@ -53,4 +53,4 @@ Physics2DSettings:
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_GizmoOptions: 10
|
||||
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffefffffffdffffbfffffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffff7ffeffffbffdffffbffeffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
|
Reference in New Issue
Block a user