Add Advanced and Elite Enemy prefabs; adjust attributes and implement projectile behavior

This commit is contained in:
2025-07-12 22:38:21 +02:00
parent e3e58f89cb
commit 6511a5586e
16 changed files with 1438 additions and 134 deletions

View File

@@ -13,7 +13,6 @@ GameObject:
- component: {fileID: 7019269918067109340}
- component: {fileID: 3298396436480561959}
- component: {fileID: 9093693903318130491}
- component: {fileID: 3179741077809616033}
- component: {fileID: 2885408193262179595}
- component: {fileID: 9133510821041460886}
- component: {fileID: 4043203721006489305}
@@ -22,7 +21,7 @@ GameObject:
- component: {fileID: 435001957072118475}
- component: {fileID: 1527323237162929931}
- component: {fileID: 3779661959168575914}
m_Layer: 0
m_Layer: 7
m_Name: Basic Enemy
m_TagString: Enemy
m_Icon: {fileID: 0}
@@ -131,8 +130,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
attributes:
health: 40
maxHealth: 40
health: 10
maxHealth: 10
moveSpeed: 2
luck: 0
armor: 0
@@ -157,21 +156,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
character: {fileID: 3298396436480561959}
initialHealth: 100
--- !u!114 &3179741077809616033
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 204632724861940951}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9139aea24fd54a5eb0f5fc1556478cb6, type: 3}
m_Name:
m_EditorClassIdentifier:
character: {fileID: 3298396436480561959}
initialHealth: 100
initialHealth: 40
--- !u!114 &2885408193262179595
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -366,7 +351,7 @@ GameObject:
m_Component:
- component: {fileID: 5090722024082631022}
- component: {fileID: 987872320002065258}
m_Layer: 0
m_Layer: 7
m_Name: Square
m_TagString: Untagged
m_Icon: {fileID: 0}