Add Advanced and Elite Enemy prefabs; adjust attributes and implement projectile behavior
This commit is contained in:
@@ -13,7 +13,6 @@ GameObject:
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- component: {fileID: 7019269918067109340}
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- component: {fileID: 3298396436480561959}
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- component: {fileID: 9093693903318130491}
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- component: {fileID: 3179741077809616033}
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- component: {fileID: 2885408193262179595}
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- component: {fileID: 9133510821041460886}
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- component: {fileID: 4043203721006489305}
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@@ -22,7 +21,7 @@ GameObject:
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- component: {fileID: 435001957072118475}
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- component: {fileID: 1527323237162929931}
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- component: {fileID: 3779661959168575914}
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m_Layer: 0
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m_Layer: 7
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m_Name: Basic Enemy
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m_TagString: Enemy
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m_Icon: {fileID: 0}
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@@ -131,8 +130,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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attributes:
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health: 40
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maxHealth: 40
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health: 10
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maxHealth: 10
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moveSpeed: 2
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luck: 0
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armor: 0
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@@ -157,21 +156,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 3298396436480561959}
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initialHealth: 100
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--- !u!114 &3179741077809616033
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 204632724861940951}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9139aea24fd54a5eb0f5fc1556478cb6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 3298396436480561959}
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initialHealth: 100
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initialHealth: 40
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--- !u!114 &2885408193262179595
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -366,7 +351,7 @@ GameObject:
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m_Component:
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- component: {fileID: 5090722024082631022}
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- component: {fileID: 987872320002065258}
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m_Layer: 0
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m_Layer: 7
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m_Name: Square
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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