Add DamagePostProcess component for enhanced visual feedback on damage; implement vignette effect and adjust flash color settings

This commit is contained in:
2025-07-12 19:07:26 +02:00
parent a4fe7bbb07
commit e3e58f89cb
11 changed files with 116 additions and 359 deletions

View File

@@ -353,7 +353,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
flashDuration: 0.1
flashColor: {r: 1.6817929, g: 1.6817929, b: 1.6817929, a: 1}
flashColor: {r: 1.8443027, g: 1.8443027, b: 1.8443027, a: 1}
health: {fileID: 9093693903318130491}
spriteRenderer: {fileID: 987872320002065258}
--- !u!1 &3667932760953165253

View File

@@ -1,5 +1,6 @@
fileFormatVersion: 2
guid: 8c9cfa26abfee488c85f1582747f6a02
guid: 71c2ffa8ab3889b35a32f703aa84e579
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:

Binary file not shown.

View File

@@ -0,0 +1,23 @@
fileFormatVersion: 2
guid: 444cc6b67923f34b8958ef9106af4c1c
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,352 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
m_PVRFilteringGaussRadiusAO: 2
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_LightingDataAsset: {fileID: 0}
m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.4
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &519420028
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 519420032}
- component: {fileID: 519420031}
- component: {fileID: 519420029}
- component: {fileID: 519420030}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!81 &519420029
AudioListener:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
--- !u!114 &519420030
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
--- !u!20 &519420031
Camera:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 2
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
near clip plane: 0.3
far clip plane: 1000
field of view: 34
orthographic: 1
orthographic size: 5
m_Depth: -1
m_CullingMask:
serializedVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_TargetDisplay: 0
m_TargetEye: 0
m_HDR: 1
m_AllowMSAA: 0
m_AllowDynamicResolution: 0
m_ForceIntoRT: 0
m_OcclusionCulling: 0
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!4 &519420032
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 519420028}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &619394800
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 619394802}
- component: {fileID: 619394801}
m_Layer: 0
m_Name: Global Light 2D
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &619394801
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 619394800}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
m_Name:
m_EditorClassIdentifier:
m_ComponentVersion: 1
m_LightType: 4
m_BlendStyleIndex: 0
m_FalloffIntensity: 0.5
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_LightVolumeIntensity: 1
m_LightVolumeIntensityEnabled: 0
m_ApplyToSortingLayers: 00000000
m_LightCookieSprite: {fileID: 0}
m_DeprecatedPointLightCookieSprite: {fileID: 0}
m_LightOrder: 0
m_OverlapOperation: 0
m_NormalMapDistance: 3
m_NormalMapQuality: 2
m_UseNormalMap: 0
m_ShadowIntensityEnabled: 0
m_ShadowIntensity: 0.75
m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
m_Vertices:
- position: {x: 0.9985302, y: 0.9985302, z: 0}
color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
uv: {x: 0, y: 0}
- position: {x: 0.9985302, y: 0.9985302, z: 0}
color: {r: 0, g: 0, b: 0, a: 1}
uv: {x: 0, y: 0}
- position: {x: -0.9985302, y: 0.9985302, z: 0}
color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
uv: {x: 0, y: 0}
- position: {x: -0.9985302, y: 0.9985302, z: 0}
color: {r: 0, g: 0, b: 0, a: 1}
uv: {x: 0, y: 0}
- position: {x: -0.99853003, y: -0.9985304, z: 0}
color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
uv: {x: 0, y: 0}
- position: {x: -0.99853003, y: -0.9985304, z: 0}
color: {r: 0, g: 0, b: 0, a: 1}
uv: {x: 0, y: 0}
- position: {x: 0.99853003, y: -0.9985304, z: 0}
color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
uv: {x: 0, y: 0}
- position: {x: 0.99853003, y: -0.9985304, z: 0}
color: {r: 0, g: 0, b: 0, a: 1}
uv: {x: 0, y: 0}
- position: {x: 0, y: 0, z: 0}
color: {r: 0, g: 0, b: 0, a: 1}
uv: {x: 0, y: 0}
m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
m_LocalBounds:
m_Center: {x: 0, y: -0.00000011920929, z: 0}
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
m_PointLightInnerAngle: 360
m_PointLightOuterAngle: 360
m_PointLightInnerRadius: 0
m_PointLightOuterRadius: 1
m_ShapeLightParametricSides: 5
m_ShapeLightParametricAngleOffset: 0
m_ShapeLightParametricRadius: 1
m_ShapeLightFalloffSize: 0.5
m_ShapeLightFalloffOffset: {x: 0, y: 0}
m_ShapePath:
- {x: -0.5, y: -0.5, z: 0}
- {x: 0.5, y: -0.5, z: 0}
- {x: 0.5, y: 0.5, z: 0}
- {x: -0.5, y: 0.5, z: 0}
--- !u!4 &619394802
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 619394800}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}

View File

@@ -6947,6 +6947,7 @@ GameObject:
- component: {fileID: 1261447609}
- component: {fileID: 1261447613}
- component: {fileID: 1261447614}
- component: {fileID: 1261447615}
m_Layer: 6
m_Name: Player
m_TagString: Player
@@ -7213,9 +7214,25 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
flashDuration: 0.1
flashColor: {r: 1.6934906, g: 1.6934906, b: 1.6934906, a: 1}
flashColor: {r: 1.7207953, g: 1.7207953, b: 1.7207953, a: 1}
health: {fileID: 1261447608}
spriteRenderer: {fileID: 628985992}
--- !u!114 &1261447615
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1261447599}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6dd1de1bc65a4912a543ebc7230f4ae6, type: 3}
m_Name:
m_EditorClassIdentifier:
globalVolume: {fileID: 1265960067}
health: {fileID: 1261447608}
postProcessDuration: 0.5
vignetteHitIntensity: 0.3
--- !u!1 &1265960066
GameObject:
m_ObjectHideFlags: 0

View File

@@ -84,7 +84,7 @@ MonoBehaviour:
m_Value: {x: 0.5, y: 0.5}
intensity:
m_OverrideState: 1
m_Value: 0.543
m_Value: 0.2
smoothness:
m_OverrideState: 1
m_Value: 0.18

View File

@@ -10,7 +10,6 @@ namespace Systems
private static readonly int MarkerFlashColor = Shader.PropertyToID("_FlashColor");
private static readonly int MarkerFlashAmount = Shader.PropertyToID("_FlashAmount");
private Material material;
private Coroutine damageFlashCoroutine;
[SerializeField] private float flashDuration;
[ColorUsage(true, true)][SerializeField] private Color flashColor = Color.white;
@@ -38,7 +37,7 @@ namespace Systems
private void OnHit()
{
damageFlashCoroutine = StartCoroutine(Flash());
StartCoroutine(Flash());
}
private IEnumerator Flash()

View File

@@ -0,0 +1,66 @@
using System.Collections;
using KBCore.Refs;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
namespace Systems
{
public class DamagePostProcess : MonoBehaviour
{
private float ogVignetteIntensity;
private Coroutine runningEffect;
[SerializeField, Scene] private Volume globalVolume;
[SerializeField, Self] private Health health;
[SerializeField] private float postProcessDuration = 0.5f;
[SerializeField] private float vignetteHitIntensity = 0.5f;
private void OnEnable()
{
health.OnTakeDamage += OnHit;
}
private void OnDisable()
{
health.OnTakeDamage -= OnHit;
}
private void OnHit()
{
if (runningEffect != null) StopCoroutine(runningEffect);
runningEffect = StartCoroutine(ApplyPostProcessEffect());
}
private IEnumerator ApplyPostProcessEffect()
{
if (!globalVolume) yield break;
if (!globalVolume.profile.TryGet<Vignette>(out var vignette))
yield break;
ogVignetteIntensity = vignette.intensity.value;
globalVolume.profile.TryGet<ChromaticAberration>(out var chromaticAberration);
vignette.intensity.value = vignetteHitIntensity;
if (chromaticAberration) chromaticAberration.active = true;
yield return new WaitForSeconds(postProcessDuration);
float fade = 0f, fadeDuration = 0.25f;
while (fade < fadeDuration)
{
fade += Time.deltaTime;
vignette.intensity.value = Mathf.Lerp(vignetteHitIntensity, ogVignetteIntensity, fade / fadeDuration);
yield return null;
}
vignette.intensity.value = ogVignetteIntensity;
if (chromaticAberration) chromaticAberration.active = false;
runningEffect = null;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6dd1de1bc65a4912a543ebc7230f4ae6
timeCreated: 1752337882

View File

@@ -43,7 +43,7 @@ Material:
m_Floats:
- _FlashAmount: 0
m_Colors:
- _FlashColor: {r: 2, g: 2, b: 2, a: 1}
- _FlashColor: {r: 1.7207953, g: 1.7207953, b: 1.7207953, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1
--- !u!114 &8597859836182365986