Add Advanced and Elite Enemy prefabs; adjust attributes and implement projectile behavior
This commit is contained in:
@@ -303,7 +303,7 @@ RectTransform:
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@@ -325,7 +325,7 @@ MonoBehaviour:
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m_Constraint: 1
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@@ -737,6 +737,142 @@ MonoBehaviour:
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m_AnchorMax: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1327557472726232217
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CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3919155557447596313}
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--- !u!114 &4920371442973375772
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3919155557447596313}
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m_PersistentCalls:
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m_Calls: []
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m_text: Coins {0}
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--- !u!1 &4985729667885723412
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@@ -856,8 +992,25 @@ MonoBehaviour:
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shopUI: {fileID: 8862046629599886533}
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inventoryManager: {fileID: 0}
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itemsPerShop: 4
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possibleWeapons: []
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- {fileID: 11400000, guid: f4c9e4a81f95eb220987ed7334bafa34, type: 2}
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possibleWeapons:
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- {fileID: 11400000, guid: b950dd0b0d131df60b0be02373005b2b, type: 2}
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--- !u!114 &8862046629599886533
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MonoBehaviour:
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@@ -875,6 +1028,7 @@ MonoBehaviour:
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weaponSlotParent: {fileID: 8381921428845315272}
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slotPrefab: {fileID: 4938801432288702521, guid: 2834ed9a1cd2ea8a9947e86517910bb6, type: 3}
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roundsText: {fileID: 759292745662732244}
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coinsText: {fileID: 4920371442973375772}
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--- !u!1 &7663623208645004839
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GameObject:
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@@ -1041,6 +1195,7 @@ RectTransform:
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m_Children:
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