Add Advanced and Elite Enemy prefabs; adjust attributes and implement projectile behavior

This commit is contained in:
2025-07-12 22:38:21 +02:00
parent e3e58f89cb
commit 6511a5586e
16 changed files with 1438 additions and 134 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using Inventory;
using Systems;
@@ -13,6 +14,7 @@ namespace Shop
[SerializeField] private Transform weaponSlotParent;
[SerializeField] private ShopSlotUI slotPrefab;
[SerializeField] private TextMeshProUGUI roundsText;
[SerializeField] private TextMeshProUGUI coinsText;
private List<ShopSlotUI> currentSlots = new();
@@ -26,6 +28,11 @@ namespace Shop
GameManager.Instance.OnRoundEnd -= UpdateRoundText;
}
private void Update()
{
coinsText.text = $"Coins: {GameManager.Instance.Coins}";
}
public void Show(List<StatModifierItem> items, List<WeaponItem> weapons, ShopManager shopManager)
{
GameManager.Instance.StoreIsClosed = false;