Add Advanced and Elite Enemy prefabs; adjust attributes and implement projectile behavior
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@@ -17,7 +17,7 @@ PhysicsManager:
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0.1
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m_ClothInterCollisionStiffness: 0.2
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m_LayerCollisionMatrix: f7ffffffffffffffffffffff46fffffff7fffffff7fffffffffefffff7ffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffefffffffdffffbfffffff7fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_SimulationMode: 0
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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