Implement health modification on enemy kill; add HealOnKillModifier and update death behavior
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@@ -410,6 +410,7 @@ MonoBehaviour:
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character: {fileID: 7110610235440076017}
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deathBehavior:
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_implementer: {fileID: 4476814410094481518}
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health: {fileID: 5572087310217837258}
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--- !u!114 &4476814410094481518
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -107,7 +107,7 @@ BoxCollider2D:
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m_CallbackLayers:
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serializedVersion: 2
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m_Bits: 4294967295
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m_IsTrigger: 0
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m_IsTrigger: 1
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m_UsedByEffector: 0
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m_CompositeOperation: 0
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m_CompositeOrder: 0
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