Add new weapon assets and update projectile handling; include Pistol, Rifle, Grenade, and Shotgun prefabs

This commit is contained in:
2025-07-12 05:04:12 +02:00
parent b2e41816b0
commit cb793bcc93
21 changed files with 4583 additions and 692 deletions

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- target: {fileID: 5210823007245714808, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_SizeDelta.x
value: 1914
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5210823007245714808, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_AnchoredPosition.x
value: 960
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5210823007245714808, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_AnchoredPosition.y
value: -971
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6312224718360856168, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_BlockingMask.m_Bits
@@ -7718,23 +7063,23 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 8381921428845315272, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_AnchorMax.y
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8381921428845315272, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_AnchorMin.y
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8381921428845315272, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_SizeDelta.x
value: 1960
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8381921428845315272, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_AnchoredPosition.x
value: 960
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8381921428845315272, guid: 4d1c30f952fa59fb9b0cc1a987f40ad8, type: 3}
propertyPath: m_AnchoredPosition.y
value: -530
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
@@ -7754,5 +7099,4 @@ SceneRoots:
- {fileID: 54233099}
- {fileID: 1975785671}
- {fileID: 1300312978}
- {fileID: 152500497}
- {fileID: 479709345}

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@@ -17,7 +17,7 @@ PhysicsManager:
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0.1
m_ClothInterCollisionStiffness: 0.2
m_LayerCollisionMatrix: f7ffffffffffffffffffffff46fffffff7fffffff7fffffffffffffff7ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_LayerCollisionMatrix: f7ffffffffffffffffffffff46fffffff7fffffff7fffffffffefffff7ffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_SimulationMode: 0
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1

View File

@@ -14,7 +14,7 @@ TagManager:
- UI
- Player
- Enemy
-
- Player Projectile
-
-
-