Implement health modification on enemy kill; add HealOnKillModifier and update death behavior
This commit is contained in:
@@ -1,7 +1,10 @@
|
||||
using JetBrains.Annotations;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Interfaces
|
||||
{
|
||||
public interface IDeathBehavior
|
||||
{
|
||||
void Die();
|
||||
void Die([CanBeNull] GameObject killer = null);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user