Implement health modification on enemy kill; add HealOnKillModifier and update death behavior
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@@ -9,6 +9,7 @@ namespace Systems
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{
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[Self, SerializeField] private Character character;
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[Self, SerializeField] private InterfaceRef<IDeathBehavior> deathBehavior;
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[Self, SerializeField] private Health health;
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private void OnEnable()
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{
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@@ -30,7 +31,8 @@ namespace Systems
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private void Die()
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{
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deathBehavior.Value.Die();
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var lastAttacker = health.LastAttacker;
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deathBehavior.Value.Die(lastAttacker);
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}
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}
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}
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