Implement health modification on enemy kill; add HealOnKillModifier and update death behavior
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@@ -6,7 +6,7 @@ namespace Systems
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{
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public class PlayerDeathBehavior : MonoBehaviour, IDeathBehavior
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{
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public void Die()
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public void Die(GameObject killer = null)
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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