Add LevelUpHud and UpgradeManager components; implement upgrade selection UI and item management
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@@ -62,6 +62,10 @@ namespace Shop
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shopUI.Show(currentItemChoices, currentWeaponChoices, this);
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}
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public List<StatModifierItem> DrawRandomItems(int count) => DrawRandomItems(possibleItems, count);
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public List<WeaponItem> DrawRandomWeapons(int count) => DrawRandomItems(possibleWeapons, count);
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private void OpenShop()
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{
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OpenShop(GameManager.Instance.CurrentRound);
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