Add GameHud component to display player stats; include experience, coins, round time left, and health

This commit is contained in:
2025-07-12 17:10:14 +02:00
parent 4b68446ea9
commit f29b258e06
6 changed files with 191 additions and 2 deletions

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View File

@@ -25,6 +25,7 @@ namespace Systems
public float RoundTime => roundTime;
public int MaxRounds => maxRounds;
public bool StoreIsClosed { get; set; } = true;
public float RoundTimeLeft => Mathf.Max(0, timer);
public event Action<int> OnRoundStart;
public event Action<int> OnRoundEnd;

3
Assets/Scripts/UI.meta Normal file
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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 72517a62486742de96c31c1f3a3a58d5
timeCreated: 1752332352

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@@ -0,0 +1,28 @@
using System;
using Systems;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace UI
{
public class GameHud : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI expText;
[SerializeField] private TextMeshProUGUI coinsText;
[SerializeField] private TextMeshProUGUI roundTimeLeftText;
[SerializeField] private Slider healthSlider;
private void Update()
{
var player = GameManager.Instance.Player;
if (!player) return;
expText.text = $"EXP: {player.attributes.Experience}";
coinsText.text = $"Coins: {GameManager.Instance.Coins}";
roundTimeLeftText.text = $"{GameManager.Instance.RoundTimeLeft:F1}s";
healthSlider.maxValue = player.attributes.MaxHealth;
healthSlider.value = player.attributes.Health;
}
}
}

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fileFormatVersion: 2
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