Add GameHud component to display player stats; include experience, coins, round time left, and health
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@@ -14,5 +14,5 @@ MonoBehaviour:
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expText: {fileID: 756228653}
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coinsText: {fileID: 1375690238}
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roundTimeLeftText: {fileID: 1964800945}
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healthSlider: {fileID: 2032896404}
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m_Name: Round time left
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--- !u!1 &1975785669
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GameObject:
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@@ -25,6 +25,7 @@ namespace Systems
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public float RoundTime => roundTime;
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public int MaxRounds => maxRounds;
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public bool StoreIsClosed { get; set; } = true;
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public float RoundTimeLeft => Mathf.Max(0, timer);
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public event Action<int> OnRoundStart;
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public event Action<int> OnRoundEnd;
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3
Assets/Scripts/UI.meta
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3
Assets/Scripts/UI.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 72517a62486742de96c31c1f3a3a58d5
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timeCreated: 1752332352
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28
Assets/Scripts/UI/GameHud.cs
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28
Assets/Scripts/UI/GameHud.cs
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@@ -0,0 +1,28 @@
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using System;
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using Systems;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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{
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public class GameHud : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI expText;
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[SerializeField] private TextMeshProUGUI coinsText;
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[SerializeField] private TextMeshProUGUI roundTimeLeftText;
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[SerializeField] private Slider healthSlider;
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private void Update()
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{
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var player = GameManager.Instance.Player;
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if (!player) return;
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expText.text = $"EXP: {player.attributes.Experience}";
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coinsText.text = $"Coins: {GameManager.Instance.Coins}";
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roundTimeLeftText.text = $"{GameManager.Instance.RoundTimeLeft:F1}s";
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healthSlider.maxValue = player.attributes.MaxHealth;
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healthSlider.value = player.attributes.Health;
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}
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}
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}
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3
Assets/Scripts/UI/GameHud.cs.meta
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3
Assets/Scripts/UI/GameHud.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f17a4078172c4757abde33b7929f180e
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timeCreated: 1752332367
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