Add DamagePostProcess component for enhanced visual feedback on damage; implement vignette effect and adjust flash color settings
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@@ -6947,6 +6947,7 @@ GameObject:
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- component: {fileID: 1261447609}
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- component: {fileID: 1261447613}
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- component: {fileID: 1261447614}
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- component: {fileID: 1261447615}
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m_Layer: 6
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m_Name: Player
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m_TagString: Player
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@@ -7213,9 +7214,25 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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flashDuration: 0.1
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flashColor: {r: 1.6934906, g: 1.6934906, b: 1.6934906, a: 1}
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flashColor: {r: 1.7207953, g: 1.7207953, b: 1.7207953, a: 1}
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health: {fileID: 1261447608}
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spriteRenderer: {fileID: 628985992}
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--- !u!114 &1261447615
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1261447599}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6dd1de1bc65a4912a543ebc7230f4ae6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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globalVolume: {fileID: 1265960067}
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health: {fileID: 1261447608}
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postProcessDuration: 0.5
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vignetteHitIntensity: 0.3
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--- !u!1 &1265960066
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GameObject:
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m_ObjectHideFlags: 0
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