Add DamagePostProcess component for enhanced visual feedback on damage; implement vignette effect and adjust flash color settings

This commit is contained in:
2025-07-12 19:07:26 +02:00
parent a4fe7bbb07
commit e3e58f89cb
11 changed files with 116 additions and 359 deletions

View File

@@ -6947,6 +6947,7 @@ GameObject:
- component: {fileID: 1261447609}
- component: {fileID: 1261447613}
- component: {fileID: 1261447614}
- component: {fileID: 1261447615}
m_Layer: 6
m_Name: Player
m_TagString: Player
@@ -7213,9 +7214,25 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
flashDuration: 0.1
flashColor: {r: 1.6934906, g: 1.6934906, b: 1.6934906, a: 1}
flashColor: {r: 1.7207953, g: 1.7207953, b: 1.7207953, a: 1}
health: {fileID: 1261447608}
spriteRenderer: {fileID: 628985992}
--- !u!114 &1261447615
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1261447599}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6dd1de1bc65a4912a543ebc7230f4ae6, type: 3}
m_Name:
m_EditorClassIdentifier:
globalVolume: {fileID: 1265960067}
health: {fileID: 1261447608}
postProcessDuration: 0.5
vignetteHitIntensity: 0.3
--- !u!1 &1265960066
GameObject:
m_ObjectHideFlags: 0