Add DamagePostProcess component for enhanced visual feedback on damage; implement vignette effect and adjust flash color settings
This commit is contained in:
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- position: {x: 0.99853003, y: -0.9985304, z: 0}
|
|
||||||
color: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
uv: {x: 0, y: 0}
|
|
||||||
- position: {x: 0, y: 0, z: 0}
|
|
||||||
color: {r: 0, g: 0, b: 0, a: 1}
|
|
||||||
uv: {x: 0, y: 0}
|
|
||||||
m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
|
|
||||||
m_LocalBounds:
|
|
||||||
m_Center: {x: 0, y: -0.00000011920929, z: 0}
|
|
||||||
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
|
|
||||||
m_PointLightInnerAngle: 360
|
|
||||||
m_PointLightOuterAngle: 360
|
|
||||||
m_PointLightInnerRadius: 0
|
|
||||||
m_PointLightOuterRadius: 1
|
|
||||||
m_ShapeLightParametricSides: 5
|
|
||||||
m_ShapeLightParametricAngleOffset: 0
|
|
||||||
m_ShapeLightParametricRadius: 1
|
|
||||||
m_ShapeLightFalloffSize: 0.5
|
|
||||||
m_ShapeLightFalloffOffset: {x: 0, y: 0}
|
|
||||||
m_ShapePath:
|
|
||||||
- {x: -0.5, y: -0.5, z: 0}
|
|
||||||
- {x: 0.5, y: -0.5, z: 0}
|
|
||||||
- {x: 0.5, y: 0.5, z: 0}
|
|
||||||
- {x: -0.5, y: 0.5, z: 0}
|
|
||||||
--- !u!4 &619394802
|
|
||||||
Transform:
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|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
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|
||||||
m_PrefabAsset: {fileID: 0}
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|
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m_GameObject: {fileID: 619394800}
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 1
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|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@@ -6947,6 +6947,7 @@ GameObject:
|
|||||||
- component: {fileID: 1261447609}
|
- component: {fileID: 1261447609}
|
||||||
- component: {fileID: 1261447613}
|
- component: {fileID: 1261447613}
|
||||||
- component: {fileID: 1261447614}
|
- component: {fileID: 1261447614}
|
||||||
|
- component: {fileID: 1261447615}
|
||||||
m_Layer: 6
|
m_Layer: 6
|
||||||
m_Name: Player
|
m_Name: Player
|
||||||
m_TagString: Player
|
m_TagString: Player
|
||||||
@@ -7213,9 +7214,25 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
flashDuration: 0.1
|
flashDuration: 0.1
|
||||||
flashColor: {r: 1.6934906, g: 1.6934906, b: 1.6934906, a: 1}
|
flashColor: {r: 1.7207953, g: 1.7207953, b: 1.7207953, a: 1}
|
||||||
health: {fileID: 1261447608}
|
health: {fileID: 1261447608}
|
||||||
spriteRenderer: {fileID: 628985992}
|
spriteRenderer: {fileID: 628985992}
|
||||||
|
--- !u!114 &1261447615
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1261447599}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 6dd1de1bc65a4912a543ebc7230f4ae6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
globalVolume: {fileID: 1265960067}
|
||||||
|
health: {fileID: 1261447608}
|
||||||
|
postProcessDuration: 0.5
|
||||||
|
vignetteHitIntensity: 0.3
|
||||||
--- !u!1 &1265960066
|
--- !u!1 &1265960066
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@@ -84,7 +84,7 @@ MonoBehaviour:
|
|||||||
m_Value: {x: 0.5, y: 0.5}
|
m_Value: {x: 0.5, y: 0.5}
|
||||||
intensity:
|
intensity:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.543
|
m_Value: 0.2
|
||||||
smoothness:
|
smoothness:
|
||||||
m_OverrideState: 1
|
m_OverrideState: 1
|
||||||
m_Value: 0.18
|
m_Value: 0.18
|
||||||
|
@@ -10,7 +10,6 @@ namespace Systems
|
|||||||
private static readonly int MarkerFlashColor = Shader.PropertyToID("_FlashColor");
|
private static readonly int MarkerFlashColor = Shader.PropertyToID("_FlashColor");
|
||||||
private static readonly int MarkerFlashAmount = Shader.PropertyToID("_FlashAmount");
|
private static readonly int MarkerFlashAmount = Shader.PropertyToID("_FlashAmount");
|
||||||
private Material material;
|
private Material material;
|
||||||
private Coroutine damageFlashCoroutine;
|
|
||||||
|
|
||||||
[SerializeField] private float flashDuration;
|
[SerializeField] private float flashDuration;
|
||||||
[ColorUsage(true, true)][SerializeField] private Color flashColor = Color.white;
|
[ColorUsage(true, true)][SerializeField] private Color flashColor = Color.white;
|
||||||
@@ -38,7 +37,7 @@ namespace Systems
|
|||||||
|
|
||||||
private void OnHit()
|
private void OnHit()
|
||||||
{
|
{
|
||||||
damageFlashCoroutine = StartCoroutine(Flash());
|
StartCoroutine(Flash());
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Flash()
|
private IEnumerator Flash()
|
||||||
|
66
Assets/Scripts/Systems/DamagePostProcess.cs
Normal file
66
Assets/Scripts/Systems/DamagePostProcess.cs
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using KBCore.Refs;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
namespace Systems
|
||||||
|
{
|
||||||
|
public class DamagePostProcess : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float ogVignetteIntensity;
|
||||||
|
private Coroutine runningEffect;
|
||||||
|
|
||||||
|
[SerializeField, Scene] private Volume globalVolume;
|
||||||
|
[SerializeField, Self] private Health health;
|
||||||
|
[SerializeField] private float postProcessDuration = 0.5f;
|
||||||
|
|
||||||
|
[SerializeField] private float vignetteHitIntensity = 0.5f;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
health.OnTakeDamage += OnHit;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
health.OnTakeDamage -= OnHit;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnHit()
|
||||||
|
{
|
||||||
|
if (runningEffect != null) StopCoroutine(runningEffect);
|
||||||
|
|
||||||
|
runningEffect = StartCoroutine(ApplyPostProcessEffect());
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ApplyPostProcessEffect()
|
||||||
|
{
|
||||||
|
if (!globalVolume) yield break;
|
||||||
|
|
||||||
|
if (!globalVolume.profile.TryGet<Vignette>(out var vignette))
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
ogVignetteIntensity = vignette.intensity.value;
|
||||||
|
globalVolume.profile.TryGet<ChromaticAberration>(out var chromaticAberration);
|
||||||
|
|
||||||
|
vignette.intensity.value = vignetteHitIntensity;
|
||||||
|
if (chromaticAberration) chromaticAberration.active = true;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(postProcessDuration);
|
||||||
|
|
||||||
|
float fade = 0f, fadeDuration = 0.25f;
|
||||||
|
while (fade < fadeDuration)
|
||||||
|
{
|
||||||
|
fade += Time.deltaTime;
|
||||||
|
vignette.intensity.value = Mathf.Lerp(vignetteHitIntensity, ogVignetteIntensity, fade / fadeDuration);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
vignette.intensity.value = ogVignetteIntensity;
|
||||||
|
if (chromaticAberration) chromaticAberration.active = false;
|
||||||
|
|
||||||
|
runningEffect = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/Systems/DamagePostProcess.cs.meta
Normal file
3
Assets/Scripts/Systems/DamagePostProcess.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6dd1de1bc65a4912a543ebc7230f4ae6
|
||||||
|
timeCreated: 1752337882
|
@@ -43,7 +43,7 @@ Material:
|
|||||||
m_Floats:
|
m_Floats:
|
||||||
- _FlashAmount: 0
|
- _FlashAmount: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _FlashColor: {r: 2, g: 2, b: 2, a: 1}
|
- _FlashColor: {r: 1.7207953, g: 1.7207953, b: 1.7207953, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
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m_AllowLocking: 1
|
m_AllowLocking: 1
|
||||||
--- !u!114 &8597859836182365986
|
--- !u!114 &8597859836182365986
|
||||||
|
Reference in New Issue
Block a user