Files
broberry/Assets/Scripts/Weapons/Weapon.cs

45 lines
1.2 KiB
C#

using System;
using Data;
using Interfaces;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using UnityEngine;
namespace Weapons
{
public abstract class Weapon : MonoBehaviour, IWeapon
{
private float timer;
[SerializeField] protected Character character;
[OdinSerialize, InlineProperty] public WeaponStats weaponStats = new();
private void Update()
{
timer -= Time.deltaTime;
if (!(timer <= 0f)) return;
Fire();
timer = 1f / GetFinalAttackSpeed();
}
private float GetFinalAttackSpeed()
{
return character.attributes.AttackSpeed * weaponStats.attackSpeed;
}
protected float GetFinalDamage()
{
return weaponStats.damage + character.attributes.Damage *
(weaponStats.damageType == DamageType.Melee ? character.attributes.MeleeDamage : character.attributes.RangedDamage);
}
protected float GetFinalRange()
{
return weaponStats.range * character.attributes.AttackRange;
}
public abstract void Fire();
}
}