Update layers for GameObjects and add EnemyDeathBehavior class
This commit is contained in:
@@ -352,7 +352,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 523621673}
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m_Layer: 0
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m_Layer: 6
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m_Name: Fire point
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -555,7 +555,7 @@ GameObject:
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m_Component:
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- component: {fileID: 869793959}
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- component: {fileID: 869793960}
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m_Layer: 0
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m_Layer: 6
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m_Name: Circle
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -646,7 +646,10 @@ GameObject:
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- component: {fileID: 1261447601}
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- component: {fileID: 1261447600}
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- component: {fileID: 1261447605}
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m_Layer: 0
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- component: {fileID: 1261447608}
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- component: {fileID: 1261447607}
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- component: {fileID: 1261447606}
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m_Layer: 6
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m_Name: Player
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m_TagString: Player
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m_Icon: {fileID: 0}
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@@ -783,6 +786,47 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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mainCamera: {fileID: 519420031}
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--- !u!114 &1261447606
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1261447599}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b46c8a98e30a405eb2d287515609ecda, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &1261447607
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1261447599}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5fa2924c6ed8486bbfa95c439bf9e421, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 1261447603}
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deathBehavior:
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_implementer: {fileID: 1261447606}
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--- !u!114 &1261447608
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1261447599}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9139aea24fd54a5eb0f5fc1556478cb6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 1261447603}
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initialHealth: 100
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--- !u!1 &1370658698
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GameObject:
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m_ObjectHideFlags: 0
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@@ -793,7 +837,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1370658699}
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- component: {fileID: 1370658700}
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m_Layer: 0
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m_Layer: 6
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m_Name: Triangle
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -871,6 +915,147 @@ SpriteRenderer:
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1414795143
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1414795144}
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- component: {fileID: 1414795145}
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m_Layer: 0
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m_Name: Capsule
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1414795144
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1414795143}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.21374999, y: 0.6375, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1516289535}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &1414795145
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1414795143}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_SmallMeshCulling: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: -9095717837082945937, guid: 207ee8102dd4143d288186ef0be518ee, type: 3}
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m_Color: {r: 1, g: 0.023584902, b: 0.51480997, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 1, y: 2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &1516289534
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1516289535}
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- component: {fileID: 1516289536}
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m_Layer: 0
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m_Name: Melee Weapon
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1516289535
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1516289534}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.168, y: -0.498, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1414795144}
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m_Father: {fileID: 2062887720}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1516289536
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1516289534}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e4ff53f671604189b15fac28115b2b70, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 2062887717}
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weaponStats:
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damage: 2
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attackSpeed: 1
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range: 0.1
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damageType: 0
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targetMask:
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serializedVersion: 2
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m_Bits: 64
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--- !u!1 &1636516554
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GameObject:
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m_ObjectHideFlags: 0
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@@ -881,7 +1066,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1636516555}
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- component: {fileID: 1636516556}
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m_Layer: 0
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m_Layer: 6
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m_Name: Weapon
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -916,7 +1101,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: fd9cdb55272f45ab9c60a948a56e01f5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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cooldown: 1
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character: {fileID: 1261447603}
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weaponStats:
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damage: 3
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@@ -938,6 +1122,9 @@ GameObject:
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- component: {fileID: 2062887718}
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- component: {fileID: 2062887717}
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- component: {fileID: 2062887716}
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- component: {fileID: 2062887723}
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- component: {fileID: 2062887722}
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- component: {fileID: 2062887721}
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m_Layer: 0
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m_Name: Test Enemy
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m_TagString: Enemy
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@@ -990,11 +1177,11 @@ Rigidbody2D:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2062887715}
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m_BodyType: 0
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m_BodyType: 1
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_Mass: 1
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m_Mass: 60
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m_LinearDamping: 0
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m_AngularDamping: 0.05
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m_GravityScale: 0
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@@ -1069,8 +1256,50 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 401545663}
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- {fileID: 1516289535}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2062887721
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2062887715}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 73900af7351645fdb19d016d621feb35, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2062887722
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2062887715}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5fa2924c6ed8486bbfa95c439bf9e421, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 2062887717}
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deathBehavior:
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_implementer: {fileID: 2062887721}
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--- !u!114 &2062887723
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2062887715}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9139aea24fd54a5eb0f5fc1556478cb6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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character: {fileID: 2062887717}
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initialHealth: 100
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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15
Assets/Scripts/Systems/EnemyDeathBehavior.cs
Normal file
15
Assets/Scripts/Systems/EnemyDeathBehavior.cs
Normal file
@@ -0,0 +1,15 @@
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using Interfaces;
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using UnityEngine;
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namespace Systems
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{
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public class EnemyDeathBehavior : MonoBehaviour, IDeathBehavior
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{
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public void Die()
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{
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Destroy(gameObject);
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// later let's add particle effects, sound effects, etc.
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// and give player experience points
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}
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}
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}
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3
Assets/Scripts/Systems/EnemyDeathBehavior.cs.meta
Normal file
3
Assets/Scripts/Systems/EnemyDeathBehavior.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 73900af7351645fdb19d016d621feb35
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timeCreated: 1752264813
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@@ -20,8 +20,14 @@ namespace Weapons
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if (hit.gameObject == character.gameObject) continue;
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var damage = GetFinalDamage();
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health.TakeDamage(damage);
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health?.TakeDamage(damage);
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}
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}
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere(transform.position, GetFinalRange());
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}
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}
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}
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@@ -11,7 +11,6 @@ namespace Weapons
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{
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private float timer;
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[SerializeField] private float cooldown = 1f;
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[SerializeField] protected Character character;
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[OdinSerialize, InlineProperty] public WeaponStats weaponStats = new();
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Reference in New Issue
Block a user