Files
broberry/Assets/Scripts/Inventory/StatModifierItem.cs

19 lines
507 B
C#

using System.Collections.Generic;
using Interfaces;
using Sirenix.OdinInspector;
using Sirenix.Serialization;
using UnityEngine;
namespace Inventory
{
[CreateAssetMenu(menuName = "Game/Item/StatModifierItem")]
public class StatModifierItem : SerializedScriptableObject
{
public string itemName;
[TextArea] public string description;
public Sprite icon;
public List<IStatModifier> cures = new();
public List<IStatModifier> curses = new();
}
}