19 lines
507 B
C#
19 lines
507 B
C#
using System.Collections.Generic;
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using Interfaces;
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using Sirenix.OdinInspector;
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using Sirenix.Serialization;
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using UnityEngine;
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namespace Inventory
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{
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[CreateAssetMenu(menuName = "Game/Item/StatModifierItem")]
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public class StatModifierItem : SerializedScriptableObject
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{
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public string itemName;
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[TextArea] public string description;
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public Sprite icon;
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public List<IStatModifier> cures = new();
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public List<IStatModifier> curses = new();
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}
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} |