feat: Implement background shader and visual effects
- Added a new WGSL shader for background rendering with volumetric fog effects. - Created components for game entities including Circle, Velocity, Explosion, and ChainReaction. - Introduced game state management with GameState enum and LevelState resource. - Implemented event system for explosion requests and circle destruction notifications. - Developed plugins for game logic, input handling, movement, reactions, scoring, and UI. - Configured game settings through GameConfig resource with adjustable parameters. - Enhanced UI with configuration options and game over screens. - Integrated spatial grid for efficient collision detection and explosion handling.
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LICENSE
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LICENSE
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MIT License
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Copyright (c) 2026 Gabriel Kaszewski
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Permission is hereby granted, free of charge, to any person obtaining a copy
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