Files
cryptonhym-thunder/Code/Resources/Effects/FireProjectileEffectResource.cs

12 lines
445 B
C#

using Godot;
namespace CryptonymThunder.Code.Resources.Effects;
[GlobalClass]
public partial class FireProjectileEffectResource : EffectResource
{
[Export] public string ProjectileArchetypeId { get; set; }
[Export(PropertyHint.Range, "1,50,1")] public int Count { get; set; } = 1;
[Export(PropertyHint.Range, "0,90,0.1")] public float SpreadAngle { get; set; } = 0f;
[Export] public float ProjectileSpeed { get; set; } = 30f;
}