Update theme colors in ThemeManager and TileViewAdapter for improved visual consistency
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@@ -15,8 +15,8 @@ namespace Infrastructure.Unity
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public static ThemePalette DefaultTheme => new ThemePalette
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{
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StableColor = new Color(0.2f, 0.2f, 0.2f),
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WarningColor = new Color(1f, 0.2f, 0.2f)
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StableColor = new Color(0.33725490196078434f, 0.5058823529411764f, 0.9529411764705882f),
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WarningColor = new Color(1f, 0.1803921568627451f, 0.38823529411764707f)
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};
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public static ThemePalette CyberpunkTheme => new ThemePalette
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@@ -15,9 +15,9 @@ namespace Infrastructure.Unity
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public string TileId { get; private set; }
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[Header("Visuals Settings")]
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[SerializeField] private Color stableColor = new Color(0.2f, 0.2f, 0.2f); // Dark Grey
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[SerializeField] private Color warningColor = new Color(1f, 0.2f, 0.2f); // Neon Red
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[SerializeField] private Color fragileColor = new Color(0.6f, 0.8f, 1f, 0.5f); // Cyan/Glass
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[SerializeField] private Color stableColor = new Color(0.33725490196078434f, 0.5058823529411764f, 0.9529411764705882f); // Dark Grey
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[SerializeField] private Color warningColor = new Color(1f, 0.1803921568627451f, 0.38823529411764707f); // Neon Red
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[SerializeField] private Color fragileColor = new Color(0.08627450980392157f, 0.12941176470588237f, 0.24313725490196078f, 0.5f); // Cyan/Glass
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[SerializeField] private float colorSpeed = 2f;
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[Self][SerializeField] private Rigidbody rb;
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