Update project version and dependencies; adjust DeathPlane scale and refine settings
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@@ -10,7 +10,7 @@ namespace Infrastructure.Unity
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private void OnTriggerEnter(Collider other)
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{
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if (other.TryGetComponent<PlayerController>(out var player))
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if (other.TryGetComponent<PlayerController>(out _))
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{
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OnPlayerFell?.Invoke();
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}
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