Refactor LevelGenerator and GameBootstrap; update project settings for improved performance
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File diff suppressed because one or more lines are too long
@@ -48,6 +48,7 @@ namespace Infrastructure.Unity
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private int _currentDisplayedScore;
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private float _inputBlockTimer;
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private bool _isPaused;
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private bool _levelGenerated;
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private void OnEnable()
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{
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@@ -93,6 +94,8 @@ namespace Infrastructure.Unity
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WireEvents();
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UpdateScoreUi(_gameSession.Score);
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_levelGenerated = true;
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}));
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}
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@@ -115,7 +118,7 @@ namespace Infrastructure.Unity
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if (_isPaused) return;
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if (!_isGameRunning)
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if (!_isGameRunning && _levelGenerated)
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{
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if (_actions.Player.StartGame.triggered)
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{
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@@ -31,7 +31,7 @@ namespace Infrastructure.Unity
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public int GridSizeY => gridSizeY;
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private TilePool _tilePool;
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public IEnumerator GenerateAsync(SoundManager soundManager, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble, Action onComplete)
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{
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_tilePool = new TilePool(tilePrefab, transform);
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@@ -101,24 +101,24 @@ MonoBehaviour:
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m_Keys: []
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m_Values:
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m_PrefilteringModeMainLightShadows: 3
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m_PrefilteringModeAdditionalLight: 4
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m_PrefilteringModeAdditionalLight: 3
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m_PrefilteringModeAdditionalLightShadows: 0
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m_PrefilterXRKeywords: 1
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m_PrefilteringModeForwardPlus: 1
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m_PrefilteringModeForwardPlus: 0
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m_PrefilteringModeDeferredRendering: 0
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m_PrefilteringModeScreenSpaceOcclusion: 0
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m_PrefilterDebugKeywords: 1
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m_PrefilterWriteRenderingLayers: 1
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m_PrefilterHDROutput: 1
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m_PrefilterAlphaOutput: 0
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m_PrefilterAlphaOutput: 1
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m_PrefilterSSAODepthNormals: 1
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m_PrefilterSSAOSourceDepthLow: 1
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m_PrefilterSSAOSourceDepthMedium: 0
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthHigh: 1
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m_PrefilterSSAOInterleaved: 0
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m_PrefilterSSAOInterleaved: 1
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m_PrefilterSSAOBlueNoise: 1
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m_PrefilterSSAOSampleCountLow: 1
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m_PrefilterSSAOSampleCountMedium: 0
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m_PrefilterSSAOSampleCountMedium: 1
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m_PrefilterSSAOSampleCountHigh: 1
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m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT2: 1
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@@ -128,14 +128,14 @@ MonoBehaviour:
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m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadows: 0
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m_PrefilterScreenCoord: 1
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m_PrefilterScreenSpaceIrradiance: 0
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m_PrefilterScreenSpaceIrradiance: 1
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m_PrefilterNativeRenderPass: 1
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m_PrefilterUseLegacyLightmaps: 0
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m_PrefilterBicubicLightmapSampling: 0
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m_PrefilterReflectionProbeRotation: 0
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m_PrefilterBicubicLightmapSampling: 1
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m_PrefilterReflectionProbeRotation: 1
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m_PrefilterReflectionProbeBlending: 0
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m_PrefilterReflectionProbeBoxProjection: 0
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m_PrefilterReflectionProbeAtlas: 0
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m_PrefilterReflectionProbeAtlas: 1
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m_ShaderVariantLogLevel: 0
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m_ShadowCascades: 0
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m_Textures:
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@@ -144,7 +144,8 @@ PlayerSettings:
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 1.0
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preloadedAssets: []
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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@@ -528,6 +529,9 @@ PlayerSettings:
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- m_BuildTarget: Standalone
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m_StaticBatching: 1
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m_DynamicBatching: 0
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- m_BuildTarget: WebGL
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m_StaticBatching: 0
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m_DynamicBatching: 0
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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