Refactor LevelGenerator and GameBootstrap; update project settings for improved performance
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@@ -31,7 +31,7 @@ namespace Infrastructure.Unity
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public int GridSizeY => gridSizeY;
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private TilePool _tilePool;
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public IEnumerator GenerateAsync(SoundManager soundManager, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble, Action onComplete)
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{
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_tilePool = new TilePool(tilePrefab, transform);
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