Refactor LevelGenerator and GameBootstrap; update project settings for improved performance

This commit is contained in:
2025-12-13 17:54:49 +01:00
parent 2d89493869
commit effcda6b10
5 changed files with 29 additions and 761 deletions

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@@ -31,7 +31,7 @@ namespace Infrastructure.Unity
public int GridSizeY => gridSizeY;
private TilePool _tilePool;
public IEnumerator GenerateAsync(SoundManager soundManager, List<Tile> allTiles, Dictionary<string, TileViewAdapter> tileViews, CameraController camera, RumbleManager rumble, Action onComplete)
{
_tilePool = new TilePool(tilePrefab, transform);