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65af5ad2eb
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fix: equalize power-up spawn odds, use Math.Max in domain, null-guard Definition
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2026-05-14 01:39:39 +02:00 |
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49c9a7904d
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refactor: TileRegistry replaces parallel tile/view collections
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2026-05-14 01:12:47 +02:00 |
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d4dc30bd7a
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fix: speed effects stack multiplicatively
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2026-05-14 01:05:31 +02:00 |
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1ae7190fd3
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Refactor NPC spawning logic and adjust grid size; remove unused power-up type
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2025-12-13 02:59:59 +01:00 |
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189bbb7ae7
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Refactor NPC behavior and teleportation logic; enhance tile material properties
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2025-12-13 01:16:59 +01:00 |
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d8b0583fac
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Add Hunter NPC and Teleporter features with associated prefabs and effects
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2025-12-13 00:01:29 +01:00 |
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ee7a2fb4cb
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Add NPC and Power-Up features with associated prefabs and effects
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2025-12-12 23:05:40 +01:00 |
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1cfcd09928
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Add LightFootedEffect and StatusManager for player capabilities management
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2025-12-12 22:35:39 +01:00 |
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b6106cf82b
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Add initial project files and configurations for Unity setup
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2025-12-12 22:04:14 +01:00 |
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