2d54920df9
chore: add new meta files for TileRegistry, LevelDefinition, GameUiCoordinator, and test assets
master
Gabriel Kaszewski2026-05-14 01:56:02 +02:00
03bfb16cf3
chore: remove stale preloaded asset ref, add refactor plan
Gabriel Kaszewski2026-05-14 01:40:56 +02:00
65af5ad2eb
fix: equalize power-up spawn odds, use Math.Max in domain, null-guard Definition
Gabriel Kaszewski2026-05-14 01:39:39 +02:00
eedbbb2b47
fix: unsubscribe UI events on destroy, add Ui header in GameBootstrap
Gabriel Kaszewski2026-05-14 01:27:56 +02:00
3c6e309886
refactor: extract GameUiCoordinator from GameBootstrap
Gabriel Kaszewski2026-05-14 01:26:07 +02:00
2bfc2ea9c2
fix: warn on unhandled power-up type in GameBootstrap
Gabriel Kaszewski2026-05-14 01:23:58 +02:00
1b8c7f730d
refactor: power-up effects applied centrally in GameBootstrap
Gabriel Kaszewski2026-05-14 01:21:22 +02:00
13d2044b38
Update project settings and audio clips; adjust rendering parameters for improved performance
Gabriel Kaszewski2025-12-13 03:21:39 +01:00
e5388bc5e0
Refactor level generation to use asynchronous processing; improve performance with frame budget management
Gabriel Kaszewski2025-12-13 03:09:06 +01:00
1ae7190fd3
Refactor NPC spawning logic and adjust grid size; remove unused power-up type
Gabriel Kaszewski2025-12-13 02:59:59 +01:00
0e86d2f4f9
Implement jump mechanics and refine ground detection; adjust gravity application for improved player control
Gabriel Kaszewski2025-12-13 02:46:36 +01:00
471cf45df3
Add metadata files for LeanTween assets and update existing prefab references
Gabriel Kaszewski2025-12-13 02:33:23 +01:00
2381153dbe
Update Tile materials for improved rendering; adjust properties for transparency and emission effects
Gabriel Kaszewski2025-12-13 01:42:10 +01:00
7b1eb645ef
Add FloorVisibilityManager for dynamic floor visibility management and update material properties for transparency effects
Gabriel Kaszewski2025-12-13 01:35:22 +01:00
189bbb7ae7
Refactor NPC behavior and teleportation logic; enhance tile material properties
Gabriel Kaszewski2025-12-13 01:16:59 +01:00
53de85a269
Enhance tile emission effects and integrate beat synchronization
Gabriel Kaszewski2025-12-13 00:58:49 +01:00
cd28adc8e9
Add BeatPulseController for music synchronization and event handling
Gabriel Kaszewski2025-12-13 00:42:18 +01:00
eb1a1b224a
Add RumbleManager for enhanced player feedback and integrate with existing systems
Gabriel Kaszewski2025-12-13 00:19:09 +01:00
6c15935b02
Improve NPC spawning logic to prioritize stable tiles and ensure valid spawn positions
Gabriel Kaszewski2025-12-13 00:06:11 +01:00
d8b0583fac
Add Hunter NPC and Teleporter features with associated prefabs and effects
Gabriel Kaszewski2025-12-13 00:01:29 +01:00
c0fb207768
Adjust JumpPad jumpForce and PlayerController movement settings for improved gameplay dynamics
Gabriel Kaszewski2025-12-12 23:16:48 +01:00
ee7a2fb4cb
Add NPC and Power-Up features with associated prefabs and effects
Gabriel Kaszewski2025-12-12 23:05:40 +01:00
1cfcd09928
Add LightFootedEffect and StatusManager for player capabilities management
Gabriel Kaszewski2025-12-12 22:35:39 +01:00
3774fb9900
Add JumpPad feature with prefab and adapter implementation
Gabriel Kaszewski2025-12-12 22:27:28 +01:00
a6d486abb7
Implement movement snapping feature in PlayerController
Gabriel Kaszewski2025-12-12 22:16:24 +01:00
b6106cf82b
Add initial project files and configurations for Unity setup
Gabriel Kaszewski2025-12-12 22:04:14 +01:00