Commit Graph

13 Commits

Author SHA1 Message Date
e5388bc5e0 Refactor level generation to use asynchronous processing; improve performance with frame budget management 2025-12-13 03:09:06 +01:00
1ae7190fd3 Refactor NPC spawning logic and adjust grid size; remove unused power-up type 2025-12-13 02:59:59 +01:00
0e86d2f4f9 Implement jump mechanics and refine ground detection; adjust gravity application for improved player control 2025-12-13 02:46:36 +01:00
471cf45df3 Add metadata files for LeanTween assets and update existing prefab references 2025-12-13 02:33:23 +01:00
7b1eb645ef Add FloorVisibilityManager for dynamic floor visibility management and update material properties for transparency effects 2025-12-13 01:35:22 +01:00
189bbb7ae7 Refactor NPC behavior and teleportation logic; enhance tile material properties 2025-12-13 01:16:59 +01:00
53de85a269 Enhance tile emission effects and integrate beat synchronization 2025-12-13 00:58:49 +01:00
cd28adc8e9 Add BeatPulseController for music synchronization and event handling 2025-12-13 00:42:18 +01:00
eb1a1b224a Add RumbleManager for enhanced player feedback and integrate with existing systems 2025-12-13 00:19:09 +01:00
6c15935b02 Improve NPC spawning logic to prioritize stable tiles and ensure valid spawn positions 2025-12-13 00:06:11 +01:00
d8b0583fac Add Hunter NPC and Teleporter features with associated prefabs and effects 2025-12-13 00:01:29 +01:00
ee7a2fb4cb Add NPC and Power-Up features with associated prefabs and effects 2025-12-12 23:05:40 +01:00
b6106cf82b Add initial project files and configurations for Unity setup 2025-12-12 22:04:14 +01:00