Add initial game systems and input handling for player interactions
This commit is contained in:
795
Assets/DefaultVolumeProfile.asset
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795
Assets/DefaultVolumeProfile.asset
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8
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540
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Normal file
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.16.0
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//
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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||||
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using System;
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using System.Collections;
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using System.Collections.Generic;
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||||
using UnityEngine.InputSystem;
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||||
using UnityEngine.InputSystem.Utilities;
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||||
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Input/Actions.inputactions".
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/// </summary>
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/// <remarks>
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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///
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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///
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///
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/// {
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/// }
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///
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @Actions()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""88513c48-f717-4728-a952-e0a2630500c6"",
|
||||
""path"": ""<Keyboard>/d"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";P2"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""Arrows"",
|
||||
""id"": ""f87a8245-335f-4dc6-b2ba-298d893c65e4"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""84476540-18cb-44f7-bfaf-57b9e2dfb4cd"",
|
||||
""path"": ""<Keyboard>/leftArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";P1"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""b5be478b-8624-4c4b-b3ca-5bd2d8d94427"",
|
||||
""path"": ""<Keyboard>/rightArrow"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";P1"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""Gamepad"",
|
||||
""id"": ""079e31e4-2f12-4861-82eb-4e9789f06835"",
|
||||
""path"": ""2DVector"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": true,
|
||||
""isPartOfComposite"": false
|
||||
},
|
||||
{
|
||||
""name"": ""left"",
|
||||
""id"": ""6b6f8053-50a2-440e-8132-9edb60a993a5"",
|
||||
""path"": ""<Gamepad>/leftStick/left"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";P2;P1"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": ""right"",
|
||||
""id"": ""45e4d1f3-1be1-44ea-8781-84ce968815bb"",
|
||||
""path"": ""<Gamepad>/leftStick/right"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": "";P2;P1"",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": [
|
||||
{
|
||||
""name"": ""P1"",
|
||||
""bindingGroup"": ""P1"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Gamepad>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<Keyboard>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<Touchscreen>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<XRController>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""P2"",
|
||||
""bindingGroup"": ""P2"",
|
||||
""devices"": [
|
||||
{
|
||||
""devicePath"": ""<Gamepad>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<Keyboard>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<Touchscreen>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
},
|
||||
{
|
||||
""devicePath"": ""<XRController>"",
|
||||
""isOptional"": false,
|
||||
""isOR"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Interact = m_Player.FindAction("Interact", throwIfNotFound: true);
|
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@Actions()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, Actions.Player.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Interact;
|
||||
private readonly InputAction m_Player_Move;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @Actions m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public PlayerActions(@Actions wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Interact".
|
||||
/// </summary>
|
||||
public InputAction @Interact => m_Wrapper.m_Player_Interact;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Move".
|
||||
/// </summary>
|
||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Interact.started += instance.OnInteract;
|
||||
@Interact.performed += instance.OnInteract;
|
||||
@Interact.canceled += instance.OnInteract;
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Interact.started -= instance.OnInteract;
|
||||
@Interact.performed -= instance.OnInteract;
|
||||
@Interact.canceled -= instance.OnInteract;
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
private int m_P1SchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme P1Scheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_P1SchemeIndex == -1) m_P1SchemeIndex = asset.FindControlSchemeIndex("P1");
|
||||
return asset.controlSchemes[m_P1SchemeIndex];
|
||||
}
|
||||
}
|
||||
private int m_P2SchemeIndex = -1;
|
||||
/// <summary>
|
||||
/// Provides access to the input control scheme.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
||||
public InputControlScheme P2Scheme
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_P2SchemeIndex == -1) m_P2SchemeIndex = asset.FindControlSchemeIndex("P2");
|
||||
return asset.controlSchemes[m_P2SchemeIndex];
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Interact" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnInteract(InputAction.CallbackContext context);
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
2
Assets/Input/Actions.cs.meta
Normal file
2
Assets/Input/Actions.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddf9bd1554cd1704e917b7586323551e
|
||||
218
Assets/Input/Actions.inputactions
Normal file
218
Assets/Input/Actions.inputactions
Normal file
@@ -0,0 +1,218 @@
|
||||
{
|
||||
"version": 1,
|
||||
"name": "Actions",
|
||||
"maps": [
|
||||
{
|
||||
"name": "Player",
|
||||
"id": "e63ff162-f2fb-4ae2-8598-b2fe0b1940ff",
|
||||
"actions": [
|
||||
{
|
||||
"name": "Interact",
|
||||
"type": "Button",
|
||||
"id": "87e994eb-6bff-4fdf-8abb-c4293f5b558b",
|
||||
"expectedControlType": "",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "Move",
|
||||
"type": "Value",
|
||||
"id": "c912c2eb-ab6c-4bf8-9c72-bd78c7247459",
|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "8fd9633c-ac08-4bd4-a89f-5b1f09d3fcfe",
|
||||
"path": "<Keyboard>/enter",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";P2",
|
||||
"action": "Interact",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "d1422cac-1c08-402e-beb1-a86cea1dd31f",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";P1",
|
||||
"action": "Interact",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "e34f4911-6490-4785-84ae-72e6754c20c6",
|
||||
"path": "<Gamepad>/buttonSouth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";P2;P1",
|
||||
"action": "Interact",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "WASD",
|
||||
"id": "384dc677-bfda-40f8-99be-7013e576bb05",
|
||||
"path": "2DVector",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "f09171ae-bb19-41d9-b802-ebd134244d88",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";P2",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
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2272
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Normal file
2272
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Normal file
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Load Diff
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10
Assets/Scripts/Abstractions/IInputService.cs
Normal file
10
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Normal file
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using UnityEngine;
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namespace Abstractions
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{
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public interface IInputService
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{
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float GetHorizontalMovement();
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bool IsActionPressed();
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8
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36
Assets/Scripts/Core/GameEvents.cs
Normal file
36
Assets/Scripts/Core/GameEvents.cs
Normal file
@@ -0,0 +1,36 @@
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using System;
|
||||
|
||||
namespace Core
|
||||
{
|
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public static class GameEvents
|
||||
{
|
||||
// Gameplay Events (Inputs to the systems)
|
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public static event Action<int> PresentCaught;
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public static event Action PresentDropped;
|
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|
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// State Changes (Outputs from the systems)
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public static event Action<int> ScoreUpdated;
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public static event Action<int> LivesUpdated;
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public static event Action<float> TimeUpdated;
|
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public static event Action GameOver;
|
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|
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// Invokers
|
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public static void ReportPresentCaught(int value) => PresentCaught?.Invoke(value);
|
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public static void ReportPresentDropped() => PresentDropped?.Invoke();
|
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public static void ReportScoreUpdated(int score) => ScoreUpdated?.Invoke(score);
|
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public static void ReportLivesUpdated(int lives) => LivesUpdated?.Invoke(lives);
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public static void ReportTimeUpdated(float time) => TimeUpdated?.Invoke(time);
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public static void ReportGameOver() => GameOver?.Invoke();
|
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|
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public static void Clear()
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{
|
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// Reset events when scene reloads to prevent memory leaks
|
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PresentCaught = null;
|
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PresentDropped = null;
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ScoreUpdated = null;
|
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LivesUpdated = null;
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TimeUpdated = null;
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GameOver = null;
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3
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8
Assets/Scripts/Core/GameMode.cs
Normal file
8
Assets/Scripts/Core/GameMode.cs
Normal file
@@ -0,0 +1,8 @@
|
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namespace Core
|
||||
{
|
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public enum GameMode
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{
|
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Arcade,
|
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TimeAttack,
|
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3
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Normal file
3
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Normal file
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97
Assets/Scripts/Core/GameSession.cs
Normal file
97
Assets/Scripts/Core/GameSession.cs
Normal file
@@ -0,0 +1,97 @@
|
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using System;
|
||||
|
||||
namespace Core
|
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{
|
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public class GameSession
|
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{
|
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public GameMode GameMode { get; private set; }
|
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public int Score { get; private set; }
|
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public int Lives { get; private set; }
|
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public float TimeRemaining { get; private set; }
|
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public bool IsGameOver { get; private set; }
|
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public int HighScore { get; private set; }
|
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|
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public event Action<int> OnScoreChanged;
|
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public event Action<int> OnLivesChanged;
|
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public event Action<float> OnTimeChanged;
|
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public event Action OnGameOver;
|
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|
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private readonly int _initialTimeOrLives;
|
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|
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public GameSession(GameMode gameMode, int initialValue, int currentHighScore)
|
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{
|
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GameMode = gameMode;
|
||||
Score = 0;
|
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IsGameOver = false;
|
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HighScore = currentHighScore;
|
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|
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switch (gameMode)
|
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{
|
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case GameMode.TimeAttack:
|
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TimeRemaining = initialValue;
|
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Lives = 1;
|
||||
break;
|
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case GameMode.Arcade:
|
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Lives = initialValue;
|
||||
TimeRemaining = 0;
|
||||
break;
|
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}
|
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}
|
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|
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public void Tick(float deltaTime)
|
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{
|
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if (IsGameOver || GameMode != GameMode.TimeAttack) return;
|
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|
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TimeRemaining -= deltaTime;
|
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OnTimeChanged?.Invoke(TimeRemaining);
|
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|
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if (TimeRemaining <= 0)
|
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{
|
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TimeRemaining = 0;
|
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EndGame();
|
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}
|
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}
|
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|
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public void AddScore(int points)
|
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{
|
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if (IsGameOver) return;
|
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|
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Score += points;
|
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OnScoreChanged?.Invoke(Score);
|
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}
|
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|
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public void LoseLife()
|
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{
|
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if (IsGameOver) return;
|
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|
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if (GameMode == GameMode.Arcade)
|
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{
|
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Lives--;
|
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OnLivesChanged?.Invoke(Lives);
|
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}
|
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else
|
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{
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TimeRemaining -= _initialTimeOrLives;
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OnTimeChanged?.Invoke(TimeRemaining);
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}
|
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if (Lives <= 0)
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{
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Lives = 0;
|
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EndGame();
|
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}
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}
|
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|
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private void EndGame()
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{
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IsGameOver = true;
|
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|
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if (Score > HighScore)
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{
|
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HighScore = Score;
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}
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Normal file
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Normal file
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Normal file
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35
Assets/Scripts/Core/Systems/LivesSystem.cs
Normal file
35
Assets/Scripts/Core/Systems/LivesSystem.cs
Normal file
@@ -0,0 +1,35 @@
|
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using System;
|
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namespace Core.Systems
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{
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public class LivesSystem : IDisposable
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{
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private int _currentLives;
|
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public LivesSystem(int initialLives)
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{
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_currentLives = initialLives;
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GameEvents.PresentDropped += OnPresentDropped;
|
||||
|
||||
GameEvents.ReportLivesUpdated(_currentLives);
|
||||
}
|
||||
|
||||
private void OnPresentDropped()
|
||||
{
|
||||
if (_currentLives <= 0) return;
|
||||
|
||||
_currentLives--;
|
||||
GameEvents.ReportLivesUpdated(_currentLives);
|
||||
|
||||
if (_currentLives <= 0)
|
||||
{
|
||||
GameEvents.ReportGameOver();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GameEvents.PresentDropped -= OnPresentDropped;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Core/Systems/LivesSystem.cs.meta
Normal file
3
Assets/Scripts/Core/Systems/LivesSystem.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 694c3777489643ee843bf35f734ac060
|
||||
timeCreated: 1765312961
|
||||
46
Assets/Scripts/Core/Systems/PersistenceSystem.cs
Normal file
46
Assets/Scripts/Core/Systems/PersistenceSystem.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Infrastructure;
|
||||
|
||||
namespace Core.Systems
|
||||
{
|
||||
public class PersistenceSystem : IDisposable
|
||||
{
|
||||
private readonly IPersistenceService _service;
|
||||
private readonly string _saveKey;
|
||||
private int _currentRunScore;
|
||||
|
||||
public PersistenceSystem(IPersistenceService service, string saveKey)
|
||||
{
|
||||
_service = service;
|
||||
_saveKey = saveKey;
|
||||
|
||||
GameEvents.ScoreUpdated += OnScoreUpdated;
|
||||
GameEvents.GameOver += OnGameOver;
|
||||
}
|
||||
|
||||
public int GetHighScore()
|
||||
{
|
||||
return _service.LoadHighScore(_saveKey);
|
||||
}
|
||||
|
||||
private void OnGameOver()
|
||||
{
|
||||
var existingHighScore = _service.LoadHighScore(_saveKey);
|
||||
if (_currentRunScore > existingHighScore)
|
||||
{
|
||||
_service.SaveHighScore(_saveKey, _currentRunScore);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnScoreUpdated(int newScore)
|
||||
{
|
||||
_currentRunScore = newScore;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GameEvents.ScoreUpdated -= OnScoreUpdated;
|
||||
GameEvents.GameOver -= OnGameOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Core/Systems/PersistenceSystem.cs.meta
Normal file
3
Assets/Scripts/Core/Systems/PersistenceSystem.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99a4c19937ce4a97881d2796dead20d4
|
||||
timeCreated: 1765313464
|
||||
26
Assets/Scripts/Core/Systems/ScoreSystem.cs
Normal file
26
Assets/Scripts/Core/Systems/ScoreSystem.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
|
||||
namespace Core.Systems
|
||||
{
|
||||
public class ScoreSystem : IDisposable
|
||||
{
|
||||
private int _currentScore;
|
||||
|
||||
public ScoreSystem()
|
||||
{
|
||||
_currentScore = 0;
|
||||
GameEvents.PresentCaught += OnPresentCaught;
|
||||
}
|
||||
|
||||
private void OnPresentCaught(int value)
|
||||
{
|
||||
_currentScore += value;
|
||||
GameEvents.ReportScoreUpdated(_currentScore);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GameEvents.PresentCaught -= OnPresentCaught;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Core/Systems/ScoreSystem.cs.meta
Normal file
3
Assets/Scripts/Core/Systems/ScoreSystem.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9724125bb1674f2e9f8150c290b71d1a
|
||||
timeCreated: 1765312906
|
||||
51
Assets/Scripts/Core/Systems/TimeAttackSystem.cs
Normal file
51
Assets/Scripts/Core/Systems/TimeAttackSystem.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
|
||||
namespace Core.Systems
|
||||
{
|
||||
public class TimeAttackSystem : IDisposable
|
||||
{
|
||||
private float _timeRemaining;
|
||||
private readonly float _penaltyPerDrop;
|
||||
|
||||
public TimeAttackSystem(float initialTime, float penaltyPerDrop = 5f)
|
||||
{
|
||||
_timeRemaining = initialTime;
|
||||
_penaltyPerDrop = penaltyPerDrop;
|
||||
|
||||
GameEvents.ReportTimeUpdated(_timeRemaining);
|
||||
|
||||
GameEvents.PresentDropped += OnPresentDropped;
|
||||
}
|
||||
|
||||
public void Tick(float deltaTime)
|
||||
{
|
||||
if (_timeRemaining <= 0) return;
|
||||
|
||||
_timeRemaining -= deltaTime;
|
||||
|
||||
if (_timeRemaining <= 0)
|
||||
{
|
||||
_timeRemaining = 0;
|
||||
GameEvents.ReportTimeUpdated(0f);
|
||||
GameEvents.ReportGameOver();
|
||||
}
|
||||
else
|
||||
{
|
||||
GameEvents.ReportTimeUpdated(_timeRemaining);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPresentDropped()
|
||||
{
|
||||
if (_timeRemaining > 0)
|
||||
{
|
||||
_timeRemaining -= _penaltyPerDrop;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GameEvents.PresentDropped -= OnPresentDropped;
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Core/Systems/TimeAttackSystem.cs.meta
Normal file
3
Assets/Scripts/Core/Systems/TimeAttackSystem.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81bda016e43341779a714e971304d37d
|
||||
timeCreated: 1765313331
|
||||
8
Assets/Scripts/Infrastructure.meta
Normal file
8
Assets/Scripts/Infrastructure.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec1e68a28d45e3d17a951d9446f09d41
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Infrastructure/IPersistenceService.cs
Normal file
8
Assets/Scripts/Infrastructure/IPersistenceService.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Infrastructure
|
||||
{
|
||||
public interface IPersistenceService
|
||||
{
|
||||
void SaveHighScore(string key, int score);
|
||||
int LoadHighScore(string key);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78982eb5342e49b5aa23fe22e84d4da8
|
||||
timeCreated: 1765312139
|
||||
32
Assets/Scripts/Infrastructure/PlayerOneInput.cs
Normal file
32
Assets/Scripts/Infrastructure/PlayerOneInput.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Abstractions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Infrastructure
|
||||
{
|
||||
public class PlayerOneInput : IInputService, IDisposable
|
||||
{
|
||||
private readonly Actions _input = new();
|
||||
|
||||
public PlayerOneInput ()
|
||||
{
|
||||
_input.Player.Enable();
|
||||
}
|
||||
|
||||
public float GetHorizontalMovement()
|
||||
{
|
||||
return _input.Player.Move.ReadValue<Vector2>().x;
|
||||
}
|
||||
|
||||
public bool IsActionPressed()
|
||||
{
|
||||
return _input.Player.Interact.triggered;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_input.Player.Disable();
|
||||
_input?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Infrastructure/PlayerOneInput.cs.meta
Normal file
3
Assets/Scripts/Infrastructure/PlayerOneInput.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb373e773ac5427087b07b63c9accc90
|
||||
timeCreated: 1765308257
|
||||
18
Assets/Scripts/Infrastructure/PlayerPrefsPersistence.cs
Normal file
18
Assets/Scripts/Infrastructure/PlayerPrefsPersistence.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Infrastructure
|
||||
{
|
||||
public class PlayerPrefsPersistence : IPersistenceService
|
||||
{
|
||||
public void SaveHighScore(string key, int score)
|
||||
{
|
||||
PlayerPrefs.SetInt(key, score);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
public int LoadHighScore(string key)
|
||||
{
|
||||
return PlayerPrefs.GetInt(key, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fed5bb3ae38d41dc9cc89464b1c611e9
|
||||
timeCreated: 1765312168
|
||||
23
Assets/Scripts/Infrastructure/PlayerTwoInput.cs
Normal file
23
Assets/Scripts/Infrastructure/PlayerTwoInput.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using Abstractions;
|
||||
|
||||
namespace Infrastructure
|
||||
{
|
||||
public class PlayerTwoInput : IInputService, IDisposable
|
||||
{
|
||||
public float GetHorizontalMovement()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public bool IsActionPressed()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Infrastructure/PlayerTwoInput.cs.meta
Normal file
3
Assets/Scripts/Infrastructure/PlayerTwoInput.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8e90fd115b7440b9ccff749d09b6bcd
|
||||
timeCreated: 1765308287
|
||||
8
Assets/Scripts/Presentation.meta
Normal file
8
Assets/Scripts/Presentation.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51b062444819b810b960655ec67f6c70
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
59
Assets/Scripts/Presentation/ElfController.cs
Normal file
59
Assets/Scripts/Presentation/ElfController.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Abstractions;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Presentation
|
||||
{
|
||||
public class ElfController : MonoBehaviour
|
||||
{
|
||||
[Header("Movement")] [SerializeField] private float moveSpeed = 10f;
|
||||
|
||||
[Header("Cane mechanics")] [SerializeField]
|
||||
private Transform canePivot;
|
||||
|
||||
[SerializeField] private float maxTiltAngle = 30f;
|
||||
[SerializeField] private float tiltSpeed = 15f;
|
||||
|
||||
private IInputService _inputService;
|
||||
|
||||
public void Configure(IInputService inputService)
|
||||
{
|
||||
_inputService = inputService;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_inputService == null) return;
|
||||
|
||||
var move = _inputService.GetHorizontalMovement();
|
||||
transform.Translate(Vector3.right * (move * moveSpeed * Time.deltaTime));
|
||||
|
||||
HandleCaneRotation(move);
|
||||
}
|
||||
|
||||
private void HandleCaneRotation(float inputDirection)
|
||||
{
|
||||
var targetAngle = 0f;
|
||||
|
||||
if (inputDirection > 0.1f)
|
||||
{
|
||||
targetAngle = -maxTiltAngle;
|
||||
}
|
||||
else if (inputDirection < -0.1f)
|
||||
{
|
||||
targetAngle = maxTiltAngle;
|
||||
}
|
||||
else
|
||||
{
|
||||
targetAngle = 0f;
|
||||
}
|
||||
|
||||
var targetRotation = Quaternion.Euler(0f, 0f, targetAngle);
|
||||
canePivot.localRotation = Quaternion.Lerp(
|
||||
canePivot.localRotation,
|
||||
targetRotation,
|
||||
Time.deltaTime * tiltSpeed
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Presentation/ElfController.cs.meta
Normal file
3
Assets/Scripts/Presentation/ElfController.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ef7ae4dbcdba422dbfcf1c7ed761a311
|
||||
timeCreated: 1765307632
|
||||
88
Assets/Scripts/Presentation/GameBootstrap.cs
Normal file
88
Assets/Scripts/Presentation/GameBootstrap.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using Abstractions;
|
||||
using Core;
|
||||
using Core.Systems;
|
||||
using Infrastructure;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Presentation
|
||||
{
|
||||
public class GameBootstrap : MonoBehaviour
|
||||
{
|
||||
private ScoreSystem _scoreSystem;
|
||||
private LivesSystem _livesSystem;
|
||||
private TimeAttackSystem _timeAttackSystem;
|
||||
private PersistenceSystem _persistenceSystem;
|
||||
|
||||
private IDisposable _p1Input;
|
||||
private IDisposable _p2Input;
|
||||
|
||||
[Header("Game Settings")]
|
||||
[SerializeField] private int startValue= 3;
|
||||
[SerializeField] private bool twoPlayerMode = false;
|
||||
[SerializeField] private GameMode mode = GameMode.Arcade;
|
||||
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] private ElfController elfPrefab;
|
||||
[SerializeField] private Transform spawnP1;
|
||||
[SerializeField] private Transform spawnP2;
|
||||
[SerializeField] private PresentSpawner spawner;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_scoreSystem = new ScoreSystem();
|
||||
_livesSystem = new LivesSystem(startValue);
|
||||
|
||||
var saveKey = mode == GameMode.Arcade ? "HS_Arcade" : "HS_TimeAttack";
|
||||
_persistenceSystem = new PersistenceSystem(new PlayerPrefsPersistence(), saveKey);
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case GameMode.Arcade:
|
||||
_livesSystem = new LivesSystem(startValue);
|
||||
break;
|
||||
case GameMode.TimeAttack:
|
||||
_timeAttackSystem = new TimeAttackSystem(startValue);
|
||||
break;
|
||||
}
|
||||
|
||||
_p1Input = new PlayerOneInput();
|
||||
_p2Input = new PlayerTwoInput();
|
||||
|
||||
SpawnElf(_p1Input as IInputService, spawnP1.position, Color.white);
|
||||
|
||||
if (twoPlayerMode)
|
||||
{
|
||||
SpawnElf(_p2Input as IInputService, spawnP2.position, Color.green);
|
||||
}
|
||||
|
||||
spawner.StartSpawning();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (mode == GameMode.TimeAttack && _timeAttackSystem != null)
|
||||
{
|
||||
_timeAttackSystem.Tick(Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnElf(IInputService input, Vector3 position, Color tint)
|
||||
{
|
||||
var elf = Instantiate(elfPrefab, position, Quaternion.identity);
|
||||
elf.Configure(input);
|
||||
elf.GetComponentInChildren<SpriteRenderer>().color = tint;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_scoreSystem?.Dispose();
|
||||
_livesSystem?.Dispose();
|
||||
_timeAttackSystem?.Dispose();
|
||||
_persistenceSystem?.Dispose();
|
||||
_p1Input?.Dispose();
|
||||
_p2Input?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Presentation/GameBootstrap.cs.meta
Normal file
3
Assets/Scripts/Presentation/GameBootstrap.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e824a9a954a6401395ad66ebb282accc
|
||||
timeCreated: 1765307449
|
||||
68
Assets/Scripts/Presentation/GameHud.cs
Normal file
68
Assets/Scripts/Presentation/GameHud.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using Core;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Presentation
|
||||
{
|
||||
public class GameHud : MonoBehaviour
|
||||
{
|
||||
[Header("Text References")]
|
||||
[SerializeField] private TextMeshProUGUI scoreText;
|
||||
[SerializeField] private TextMeshProUGUI livesOrTimeText;
|
||||
[SerializeField] private TextMeshProUGUI highScoreText;
|
||||
|
||||
[Header("Panels")]
|
||||
[SerializeField] private GameObject gameOverPanel;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (gameOverPanel) gameOverPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
GameEvents.ScoreUpdated += UpdateScore;
|
||||
GameEvents.LivesUpdated += UpdateLives;
|
||||
GameEvents.TimeUpdated += UpdateTime;
|
||||
GameEvents.GameOver += ShowGameOver;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
GameEvents.ScoreUpdated -= UpdateScore;
|
||||
GameEvents.LivesUpdated -= UpdateLives;
|
||||
GameEvents.TimeUpdated -= UpdateTime;
|
||||
GameEvents.GameOver -= ShowGameOver;
|
||||
}
|
||||
|
||||
private void UpdateScore(int score)
|
||||
{
|
||||
if(scoreText) scoreText.text = $"Score: {score}";
|
||||
}
|
||||
|
||||
private void UpdateLives(int lives)
|
||||
{
|
||||
if(livesOrTimeText) livesOrTimeText.text = $"Lives: {lives}";
|
||||
}
|
||||
|
||||
private void UpdateTime(float time)
|
||||
{
|
||||
if(livesOrTimeText) livesOrTimeText.text = $"Time: {time:F0}";
|
||||
|
||||
if (time <= 10f) livesOrTimeText.color = Color.red;
|
||||
else livesOrTimeText.color = Color.white;
|
||||
}
|
||||
|
||||
private void ShowGameOver()
|
||||
{
|
||||
if(gameOverPanel) gameOverPanel.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
public void RestartGame()
|
||||
{
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||
}
|
||||
}
|
||||
}
|
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3
Assets/Scripts/Presentation/GameHud.cs.meta
Normal file
3
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Normal file
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33
Assets/Scripts/Presentation/Present.cs
Normal file
33
Assets/Scripts/Presentation/Present.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Presentation
|
||||
{
|
||||
public class Present : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int points = 1;
|
||||
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private PresentSpawner _spawner;
|
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public void Configure(PresentSpawner spawner)
|
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{
|
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_spawner = spawner;
|
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}
|
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private void OnCollisionEnter2D(Collision2D other)
|
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{
|
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if (other.gameObject.CompareTag("Ground"))
|
||||
{
|
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GameEvents.ReportPresentDropped();
|
||||
_spawner.ReturnToPool(this);
|
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}
|
||||
|
||||
if (other.gameObject.CompareTag("Sleigh"))
|
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{
|
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GameEvents.ReportPresentCaught(points);
|
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_spawner.ReturnToPool(this);
|
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}
|
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}
|
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}
|
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}
|
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3
Assets/Scripts/Presentation/Present.cs.meta
Normal file
3
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Normal file
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112
Assets/Scripts/Presentation/PresentSpawner.cs
Normal file
112
Assets/Scripts/Presentation/PresentSpawner.cs
Normal file
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Presentation
|
||||
{
|
||||
public class PresentSpawner : MonoBehaviour
|
||||
{
|
||||
[Header("Pooling")]
|
||||
[SerializeField] private Present presentPrefab;
|
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[SerializeField] private int poolSize = 20;
|
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|
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[Header("Spawning")]
|
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[SerializeField] private Transform[] spawnPoints;
|
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[SerializeField] private float spawnInterval = 1.5f;
|
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[SerializeField] private float burstChance = 0.3f;
|
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[SerializeField] private Vector2 initialDirection = Vector2.right;
|
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|
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private Queue<Present> _pool = new();
|
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private List<Present> _activePresents = new();
|
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private bool _isSpawning;
|
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|
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private void Awake()
|
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{
|
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for (var i = 0; i < poolSize; i++)
|
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{
|
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CreateNewPresent();
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}
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}
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private Present CreateNewPresent()
|
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{
|
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var p = Instantiate(presentPrefab, transform);
|
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p.gameObject.SetActive(false);
|
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p.Configure(this);
|
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_pool.Enqueue(p);
|
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return p;
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}
|
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private Present GetPresent()
|
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{
|
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if (_pool.Count == 0) CreateNewPresent();
|
||||
|
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var p = _pool.Dequeue();
|
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p.gameObject.SetActive(true);
|
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_activePresents.Add(p);
|
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return p;
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}
|
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public void ReturnToPool(Present p)
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{
|
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if (!p.gameObject.activeSelf) return;
|
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|
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p.gameObject.SetActive(false);
|
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_activePresents.Remove(p);
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_pool.Enqueue(p);
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}
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public void StartSpawning()
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{
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GameEvents.GameOver += StopSpawning;
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StartCoroutine(SpawnRoutine());
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}
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public void StopSpawning()
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{
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_isSpawning = false;
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GameEvents.GameOver -= StopSpawning;
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StopAllCoroutines();
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foreach (var p in _activePresents.ToArray()) ReturnToPool(p);
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{
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while (_isSpawning)
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{
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SpawnOne();
|
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if (Random.value < burstChance)
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{
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yield return new WaitForSeconds(0.2f);
|
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SpawnOne();
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}
|
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//TODO: Difficulty scaling
|
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yield return new WaitForSeconds(spawnInterval);
|
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}
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}
|
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private void SpawnOne()
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{
|
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var p = GetPresent();
|
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|
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var rb = p.GetComponent<Rigidbody2D>();
|
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rb.linearVelocity = Vector2.zero;
|
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rb.angularVelocity = 0f;
|
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|
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var index = Random.Range(0, spawnPoints.Length);
|
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p.transform.position = spawnPoints[index].position;
|
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p.transform.rotation = Quaternion.identity;
|
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rb.AddForce(initialDirection + new Vector2(Random.Range(-1f,1f), Random.Range(-1f,1f)), ForceMode2D.Impulse);
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}
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}
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}
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Digitized data copyright (c) 2010 Google Corporation
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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DEFINITIONS
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178
Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl
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float2 UnpackUV(float uv)
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{
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{
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SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a,
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SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a,
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SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a,
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SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a);
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h += _BevelOffset;
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h -= .5;
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h /= bevelWidth;
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if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0);
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float3 vb = normalize(float3(0.0, 1.0, h.w - h.z));
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float3 f = float3(1, 1, 1);
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if (isFront) f = float3(1, 1, -1);
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nornmal = cross(va, vb) * f;
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}
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{
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n.z = abs(n.z);
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float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0));
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float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a;
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col *= 1 - (dot(n, light) * _Diffuse);
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col *= lerp(_Ambient, 1, n.z * n.z);
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//fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
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color = float4(col, faceColor.a);
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}
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// Add custom function to handle time in HDRP
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//
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void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV)
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{
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}
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{
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uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight);
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}
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void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR)
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{
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float2 pixelSize = position.w;
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pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight)));
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SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale;
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}
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// TextureSize : Size of the source distance field texture
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// Filter : Enable perspective filter (soften)
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void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR)
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{
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if(Filter)
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{
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float2 b = float2(ddx(UV.y), ddy(UV.y));
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float s = lerp(dot(a,a), dot(b,b), 0.5);
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SSR = rsqrt(s) / TextureSize;
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}
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else
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{
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float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y)));
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SSR = s / TextureSize;
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}
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}
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// SSR : Screen Space Ratio
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// SD : Signed Distance (encoded : Distance / SDR + .5)
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// SDR : Signed Distance Ratio
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//
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// IsoPerimeter : Dilate / Contract the shape
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void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha)
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{
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softness *= SSR * SDR;
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float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space
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outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha)
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}
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void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha)
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{
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softness *= SSR * SDR;
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float d = (SD - 0.5f) * SDR;
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outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
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}
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void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha)
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{
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softness *= SSR * SDR;
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float d = (SD - 0.5f) * SDR;
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outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
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}
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void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha)
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{
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softness *= SSR * SDR;
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float4 d = (SD - 0.5f) * SDR;
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if(outline) d.w = max(max(d.x, d.y), d.z);
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outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
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}
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void Composite_float(float4 overlying, float4 underlying, out float4 outColor)
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{
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outColor = BlendARGB(overlying, underlying);
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}
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// Face only
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void Layer1_float(float alpha, float4 color0, out float4 outColor)
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{
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color0.a *= alpha;
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outColor = color0;
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}
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// Face + 1 Outline
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void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor)
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{
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color1.a *= alpha.y;
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color0.rgb *= color0.a; color1.rgb *= color1.a;
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outColor = lerp(color1, color0, alpha.x);
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outColor.rgb /= outColor.a;
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}
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// Face + 3 Outline
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void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor)
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{
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color3.a *= alpha.w;
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color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a;
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outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x);
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outColor.rgb /= outColor.a;
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}
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10
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|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
145
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader
Executable file
145
Assets/TextMesh Pro/Shaders/TMP_Bitmap-Custom-Atlas.shader
Executable file
@@ -0,0 +1,145 @@
|
||||
Shader "TextMeshPro/Bitmap Custom Atlas" {
|
||||
|
||||
Properties {
|
||||
_MainTex ("Font Atlas", 2D) = "white" {}
|
||||
_FaceTex ("Font Texture", 2D) = "white" {}
|
||||
_FaceColor ("Text Color", Color) = (1,1,1,1)
|
||||
|
||||
_VertexOffsetX ("Vertex OffsetX", float) = 0
|
||||
_VertexOffsetY ("Vertex OffsetY", float) = 0
|
||||
_MaskSoftnessX ("Mask SoftnessX", float) = 0
|
||||
_MaskSoftnessY ("Mask SoftnessY", float) = 0
|
||||
|
||||
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
|
||||
_Padding ("Padding", float) = 0
|
||||
|
||||
_StencilComp ("Stencil Comparison", Float) = 8
|
||||
_Stencil ("Stencil ID", Float) = 0
|
||||
_StencilOp ("Stencil Operation", Float) = 0
|
||||
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||||
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||||
|
||||
_CullMode ("Cull Mode", Float) = 0
|
||||
_ColorMask ("Color Mask", Float) = 15
|
||||
}
|
||||
|
||||
SubShader{
|
||||
|
||||
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref[_Stencil]
|
||||
Comp[_StencilComp]
|
||||
Pass[_StencilOp]
|
||||
ReadMask[_StencilReadMask]
|
||||
WriteMask[_StencilWriteMask]
|
||||
}
|
||||
|
||||
|
||||
Lighting Off
|
||||
Cull [_CullMode]
|
||||
ZTest [unity_GUIZTestMode]
|
||||
ZWrite Off
|
||||
Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask[_ColorMask]
|
||||
|
||||
Pass {
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#pragma multi_compile __ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile __ UNITY_UI_ALPHACLIP
|
||||
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float4 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord0 : TEXCOORD0;
|
||||
float2 texcoord1 : TEXCOORD1;
|
||||
float4 mask : TEXCOORD2;
|
||||
};
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform sampler2D _FaceTex;
|
||||
uniform float4 _FaceTex_ST;
|
||||
uniform fixed4 _FaceColor;
|
||||
|
||||
uniform float _VertexOffsetX;
|
||||
uniform float _VertexOffsetY;
|
||||
uniform float4 _ClipRect;
|
||||
uniform float _MaskSoftnessX;
|
||||
uniform float _MaskSoftnessY;
|
||||
uniform float _UIMaskSoftnessX;
|
||||
uniform float _UIMaskSoftnessY;
|
||||
uniform int _UIVertexColorAlwaysGammaSpace;
|
||||
|
||||
v2f vert (appdata_t v)
|
||||
{
|
||||
float4 vert = v.vertex;
|
||||
vert.x += _VertexOffsetX;
|
||||
vert.y += _VertexOffsetY;
|
||||
|
||||
vert.xy += (vert.w * 0.5) / _ScreenParams.xy;
|
||||
|
||||
float4 vPosition = UnityPixelSnap(UnityObjectToClipPos(vert));
|
||||
|
||||
if (_UIVertexColorAlwaysGammaSpace && !IsGammaSpace())
|
||||
{
|
||||
v.color.rgb = UIGammaToLinear(v.color.rgb);
|
||||
}
|
||||
fixed4 faceColor = v.color;
|
||||
faceColor *= _FaceColor;
|
||||
|
||||
v2f OUT;
|
||||
OUT.vertex = vPosition;
|
||||
OUT.color = faceColor;
|
||||
OUT.texcoord0 = v.texcoord0;
|
||||
OUT.texcoord1 = TRANSFORM_TEX(v.texcoord1, _FaceTex);
|
||||
float2 pixelSize = vPosition.w;
|
||||
pixelSize /= abs(float2(_ScreenParams.x * UNITY_MATRIX_P[0][0], _ScreenParams.y * UNITY_MATRIX_P[1][1]));
|
||||
|
||||
// Clamp _ClipRect to 16bit.
|
||||
const float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
|
||||
const half2 maskSoftness = half2(max(_UIMaskSoftnessX, _MaskSoftnessX), max(_UIMaskSoftnessY, _MaskSoftnessY));
|
||||
OUT.mask = float4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * maskSoftness + pixelSize.xy));
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f IN) : SV_Target
|
||||
{
|
||||
fixed4 color = tex2D(_MainTex, IN.texcoord0) * tex2D(_FaceTex, IN.texcoord1) * IN.color;
|
||||
|
||||
// Alternative implementation to UnityGet2DClipping with support for softness.
|
||||
#if UNITY_UI_CLIP_RECT
|
||||
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
|
||||
color *= m.x * m.y;
|
||||
#endif
|
||||
|
||||
#if UNITY_UI_ALPHACLIP
|
||||
clip(color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
CustomEditor "TMPro.EditorUtilities.TMP_BitmapShaderGUI"
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user