Add initial game systems and input handling for player interactions

This commit is contained in:
2025-12-09 22:20:38 +01:00
commit 5e0db113aa
182 changed files with 70557 additions and 0 deletions

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using System;
using Abstractions;
using UnityEngine;
namespace Infrastructure
{
public class PlayerOneInput : IInputService, IDisposable
{
private readonly Actions _input = new();
public PlayerOneInput ()
{
_input.Player.Enable();
}
public float GetHorizontalMovement()
{
return _input.Player.Move.ReadValue<Vector2>().x;
}
public bool IsActionPressed()
{
return _input.Player.Interact.triggered;
}
public void Dispose()
{
_input.Player.Disable();
_input?.Dispose();
}
}
}