Add touchscreen support for mobile play
- game.rs: include MOUSE_BUTTON_LEFT in jump and restart checks; Emscripten maps single taps to mouse events so no JS glue needed - web/index.html: mobile viewport meta (no user-scalable), CSS canvas scaling (max-width/max-height 100%), touch-action:none to prevent browser consuming taps as scroll/zoom, updated hint text Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -31,7 +31,8 @@ impl Game {
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GameState::Playing => {
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let jump = rl.is_key_pressed(KeyboardKey::KEY_SPACE)
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|| rl.is_key_pressed(KeyboardKey::KEY_UP)
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|| rl.is_key_pressed(KeyboardKey::KEY_W);
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|| rl.is_key_pressed(KeyboardKey::KEY_W)
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|| rl.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_LEFT);
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self.world.update(dt, jump, &self.cfg);
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@@ -47,6 +48,7 @@ impl Game {
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if rl.is_key_pressed(KeyboardKey::KEY_R)
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|| rl.is_key_pressed(KeyboardKey::KEY_SPACE)
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|| rl.is_key_pressed(KeyboardKey::KEY_ENTER)
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|| rl.is_mouse_button_pressed(MouseButton::MOUSE_BUTTON_LEFT)
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{
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self.world = World::new(&self.cfg);
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self.state = GameState::Playing;
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@@ -131,7 +133,7 @@ impl Game {
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);
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// Restart prompt
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let prompt = "SPACE / R / ENTER to restart";
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let prompt = "SPACE / R / ENTER / TAP to restart";
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let ps = 22;
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let pw = d.measure_text(prompt, ps);
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// Blink at ~2 Hz using the world's accumulated elapsed time.
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@@ -139,7 +141,7 @@ impl Game {
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d.draw_text(prompt, (sw - pw) / 2, panel_y + 240, ps, Color::new(160, 200, 255, 255));
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}
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let ctrl = "SPACE / W / UP to jump";
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let ctrl = "SPACE / W / UP / TAP to jump";
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let cw = d.measure_text(ctrl, 18);
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d.draw_text(ctrl, (sw - cw) / 2, panel_y + 285, 18, Color::new(100, 130, 180, 255));
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}
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@@ -2,26 +2,37 @@
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<title>Endless Runner</title>
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<style>
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* { box-sizing: border-box; margin: 0; padding: 0; }
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html, body {
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height: 100%;
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overflow: hidden;
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}
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body {
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background: #16182e;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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min-height: 100vh;
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height: 100%;
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font-family: monospace;
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color: #a0b8ff;
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}
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#canvas {
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display: block;
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/* Scale down to fit any viewport while keeping aspect ratio */
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max-width: 100%;
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max-height: 100vh;
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width: auto;
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height: auto;
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border: 1px solid #3050a0;
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/* Prevent browser from consuming taps as scroll/zoom */
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touch-action: none;
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}
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#status {
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margin-top: 12px;
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margin-top: 8px;
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font-size: 13px;
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opacity: 0.6;
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}
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@@ -36,7 +47,7 @@
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var Module = {
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canvas: document.getElementById('canvas'),
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onRuntimeInitialized: function() {
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statusEl.textContent = 'SPACE / W / ↑ to jump';
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statusEl.textContent = 'Tap or SPACE / W / ↑ to jump';
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},
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print: function(text) { console.log(text); },
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printErr: function(text) { console.error(text); },
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