2 Commits

Author SHA1 Message Date
19d79be44c Add touchscreen support for mobile play
- game.rs: include MOUSE_BUTTON_LEFT in jump and restart checks;
  Emscripten maps single taps to mouse events so no JS glue needed
- web/index.html: mobile viewport meta (no user-scalable), CSS canvas
  scaling (max-width/max-height 100%), touch-action:none to prevent
  browser consuming taps as scroll/zoom, updated hint text

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 00:47:01 +01:00
951bd51f12 Add WebAssembly build support via Emscripten
- Cargo.toml: gate `wayland` feature behind cfg(not(wasm32)) so the
  dependency resolves correctly for both native and web targets
- .cargo/config.toml: WASM linker flags (ASYNCIFY, GLFW, memory growth)
- build_web.sh: sets required EMCC_CFLAGS, builds, copies artefacts to web/;
  accepts --serve to start a local HTTP server
- web/index.html: minimal Emscripten shell with canvas and status line
- .gitignore: exclude generated web/*.js and web/*.wasm artefacts
- README: document web build prerequisites and usage

ASYNCIFY lets the native while-loop main loop run unchanged in the browser.
Build output: ~267 KB JS + ~458 KB WASM.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 00:35:21 +01:00