65a5ba99c01812a45afd28d8e3777f6b4a26ae03
Bugs fixed: - Remove duplicate/corrupt draw_text in draw_active_effects_hud (screen_width as u8 = 0) - Fix pickup-enemy avoidance using actual enemy center-x instead of platform midpoint - Remove redundant `as f32` cast on an already-f32 expression DRY / data coupling: - Effect label and color now stored in each effect struct and passed from PickupDef::create_effect, eliminating the three-way duplication between Config, PickupEffectType, and ActiveEffect impls Config-driven level gen: - Add enemy_platform_margin and pickup_platform_margin fields to Config - Replace magic number literals in level_gen with cfg fields Encapsulation and code clarity: - score_f made fully private; tests assert on the public score: u64 - Pickup::collected flag removed; collect_pickups uses retain for immediate removal - Platform::top() and Enemy::top() removed (transparent aliases for .y); call sites use .y directly - Game-over restart prompt now blinks at ~2 Hz using world.elapsed Rust idioms: - #[derive(Debug)] added to Player, Platform, Enemy, Pickup, PickupDef, PickupEffectType, Config, GameState, and all three effect structs - [profile.release] added to Cargo.toml (lto=thin, codegen-units=1, panic=abort) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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