Files
endless-runner-vibe/web/index.html
Gabriel Kaszewski 951bd51f12 Add WebAssembly build support via Emscripten
- Cargo.toml: gate `wayland` feature behind cfg(not(wasm32)) so the
  dependency resolves correctly for both native and web targets
- .cargo/config.toml: WASM linker flags (ASYNCIFY, GLFW, memory growth)
- build_web.sh: sets required EMCC_CFLAGS, builds, copies artefacts to web/;
  accepts --serve to start a local HTTP server
- web/index.html: minimal Emscripten shell with canvas and status line
- .gitignore: exclude generated web/*.js and web/*.wasm artefacts
- README: document web build prerequisites and usage

ASYNCIFY lets the native while-loop main loop run unchanged in the browser.
Build output: ~267 KB JS + ~458 KB WASM.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-07 00:35:21 +01:00

48 lines
1.2 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Endless Runner</title>
<style>
* { box-sizing: border-box; margin: 0; padding: 0; }
body {
background: #16182e;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
min-height: 100vh;
font-family: monospace;
color: #a0b8ff;
}
#canvas {
display: block;
border: 1px solid #3050a0;
}
#status {
margin-top: 12px;
font-size: 13px;
opacity: 0.6;
}
</style>
</head>
<body>
<canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<div id="status">Loading…</div>
<script>
var statusEl = document.getElementById('status');
var Module = {
canvas: document.getElementById('canvas'),
onRuntimeInitialized: function() {
statusEl.textContent = 'SPACE / W / ↑ to jump';
},
print: function(text) { console.log(text); },
printErr: function(text) { console.error(text); },
};
</script>
<script src="endless_runner.js"></script>
</body>
</html>