docs: gravity bug fixes plan

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# Gravity Engine Bug Fixes Implementation Plan
> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
**Goal:** Fix three root-cause bugs in `GravityEngine`: too many physics bodies (lag), Phase 1 layout thrashing (startup freeze), and inline style destruction on restore (image breakage).
**Architecture:** All three fixes are in `lib/gravity-engine.ts`. The `dirtyElements` field changes from `HTMLElement[]` to `Array<{el, originalCssText}>` so `stop()` restores exact pre-gravity inline styles (fixing image breakage). `start()` is rewritten with a clean read-then-write two-pass approach and a `MAX_DEPTH = 3` depth cap so sections/cards become physics units instead of hundreds of atomic text nodes (fixing lag and startup freeze). No other files change.
**Tech Stack:** TypeScript, browser DOM APIs
---
## Files
- **Modify:** `lib/gravity-engine.ts` — only file changed
---
### Task 1: Rewrite `start()` and `stop()` with all three fixes
**Files:**
- Modify: `lib/gravity-engine.ts`
- [ ] **Step 1: Read the current file**
```bash
cat /mnt/drive/dev/gabrielkaszewski-next/lib/gravity-engine.ts
```
Confirm it starts with the `PhysicsBody` interface and `GravityEngine` class with `bodies`, `dirtyElements`, `animationFrameId`, `isRunning`, and `INITIAL_FORCE` fields.
- [ ] **Step 2: Replace the `dirtyElements` field**
Find this line in `GravityEngine`:
```typescript
private dirtyElements: HTMLElement[] = [];
```
Replace with:
```typescript
private dirtyElements: Array<{ el: HTMLElement; originalCssText: string }> = [];
```
- [ ] **Step 3: Replace the entire `start()` method**
Find and replace the full `start()` method with:
```typescript
start() {
if (this.isRunning) return;
this.isRunning = true;
this.dirtyElements = [];
const MAX_DEPTH = 3;
const containers = document.querySelectorAll(".gravity-body");
const leafElements: HTMLElement[] = [];
const intermediates: { el: HTMLElement; w: number; h: number }[] = [];
// READ-ONLY traversal: classify all elements and snapshot sizes.
// No DOM writes here — one layout flush for the entire traversal.
const collectElements = (el: HTMLElement, depth: number) => {
// Skip purely decorative elements (e.g. background images).
if (el.classList.contains("pointer-events-none")) return;
const isSolid = ["SVG", "IMG", "BUTTON", "IFRAME", "A"].includes(
el.tagName.toUpperCase(),
);
// Treat as a leaf if solid, childless, or at the depth cap.
if (isSolid || el.children.length === 0 || depth >= MAX_DEPTH) {
if (el.offsetWidth > 0 && el.offsetHeight > 0) {
leafElements.push(el);
}
return;
}
intermediates.push({ el, w: el.offsetWidth, h: el.offsetHeight });
Array.from(el.children).forEach((child) =>
collectElements(child as HTMLElement, depth + 1),
);
};
const rootSizes: { el: HTMLElement; w: number; h: number }[] = [];
containers.forEach((container) => {
const htmlContainer = container as HTMLElement;
rootSizes.push({
el: htmlContainer,
w: htmlContainer.offsetWidth,
h: htmlContainer.offsetHeight,
});
Array.from(htmlContainer.children).forEach((child) =>
collectElements(child as HTMLElement, 0),
);
});
// WRITE PASS 1: size-lock roots and intermediates so they don't collapse
// when their children become position:fixed.
[...rootSizes, ...intermediates].forEach(({ el, w, h }) => {
this.dirtyElements.push({ el, originalCssText: el.style.cssText });
el.style.width = `${w}px`;
el.style.height = `${h}px`;
});
// READ PASS 2: batch all getBoundingClientRect calls before any leaf writes.
const snapshots = leafElements.map((el) => ({
el,
rect: el.getBoundingClientRect(),
}));
// WRITE PASS 2: apply fixed positioning to leaves using snapshotted rects.
this.bodies = snapshots.map(({ el, rect }) => {
this.dirtyElements.push({ el, originalCssText: el.style.cssText });
el.style.width = `${rect.width}px`;
el.style.height = `${rect.height}px`;
el.style.margin = "0px";
el.style.position = "fixed";
el.style.left = "0px";
el.style.top = "0px";
el.style.transform = `translate(${rect.left}px, ${rect.top}px)`;
const body: PhysicsBody = {
el,
x: rect.left,
y: rect.top,
vx: (Math.random() - 0.5) * 8,
vy: (Math.random() - 0.5) * 5,
width: rect.width,
height: rect.height,
originX: rect.left,
originY: rect.top,
isDragging: false,
startX: 0,
startY: 0,
};
this.attachMouseEvents(body);
return body;
});
this.tick();
}
```
- [ ] **Step 4: Replace the entire `stop()` method**
Find and replace the full `stop()` method with:
```typescript
stop() {
this.isRunning = false;
if (this.animationFrameId) {
cancelAnimationFrame(this.animationFrameId);
this.animationFrameId = null;
}
const DURATION = 600;
// Glide each body back to its origin position.
this.bodies.forEach((body) => {
body.el.style.transition = `transform ${DURATION}ms cubic-bezier(0.22, 1, 0.36, 1)`;
body.el.style.transform = `translate(${body.originX}px, ${body.originY}px)`;
});
// After the transition completes, restore every element's original inline
// styles so document flow is fully recovered — including elements that had
// pre-existing inline styles we must not erase (e.g. Next.js fill images).
const elementsToClear = [...this.dirtyElements];
this.bodies = [];
this.dirtyElements = [];
setTimeout(() => {
elementsToClear.forEach(({ el, originalCssText }) => {
el.style.cssText = originalCssText;
});
}, DURATION);
}
```
- [ ] **Step 5: Verify TypeScript compiles with no errors**
```bash
cd /mnt/drive/dev/gabrielkaszewski-next && npx tsc --noEmit
```
Expected: no errors.
- [ ] **Step 6: Commit**
```bash
git -C /mnt/drive/dev/gabrielkaszewski-next add lib/gravity-engine.ts
git -C /mnt/drive/dev/gabrielkaszewski-next commit -m "fix: two-pass start, depth cap, cssText restore on stop"
```
---
### Task 2: Visual verification
**Files:** none — browser testing only
- [ ] **Step 1: Start the dev server**
```bash
cd /mnt/drive/dev/gabrielkaszewski-next && npm run dev
```
Open `http://localhost:3000`.
- [ ] **Step 2: Test home page — activation**
Click the gravity toggle (bottom-right, yellow). Verify:
- No freeze or stutter at the moment of activation
- Elements fall and bounce without visible lag
- Hero section text/links fall; background image does NOT move (excluded via `pointer-events-none` class)
- [ ] **Step 3: Test home page — deactivation**
Click toggle again. Verify:
- Elements glide back with spring curve (~600ms)
- Page returns to its original layout — no broken images, no collapsed sections, no leftover inline styles
- Hero background image is still correctly filling the section
- [ ] **Step 4: Test projects page**
Navigate to `http://localhost:3000/projects`. Toggle gravity on/off. Verify:
- Activation is instant (no freeze)
- Animation runs smoothly — project entries fall as chunked units (left panel + image panel), not as hundreds of individual text nodes
- Deactivation restores layout cleanly
- [ ] **Step 5: Test about page**
Navigate to `http://localhost:3000/about`. Toggle gravity on/off. Verify:
- Profile photo glides back and renders correctly after restore
- All sections (hobbies, toolkit, FAQ) restore to original layout
- [ ] **Step 6: Toggle multiple times**
On each page, toggle gravity on/off 3 times in succession. Verify no accumulated style corruption across cycles.
- [ ] **Step 7: Commit any fixes found, or mark done**
If visual issues were found and fixed during testing:
```bash
git -C /mnt/drive/dev/gabrielkaszewski-next add lib/gravity-engine.ts
git -C /mnt/drive/dev/gabrielkaszewski-next commit -m "fix: address visual issues found during gravity verification"
```
If no issues found: skip this step.