fix: two-pass start, depth cap, cssText restore on stop

This commit is contained in:
2026-04-24 13:43:48 +02:00
parent 7cec30170a
commit cc284c27a9

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@@ -15,7 +15,7 @@ interface PhysicsBody {
export class GravityEngine { export class GravityEngine {
private bodies: PhysicsBody[] = []; private bodies: PhysicsBody[] = [];
private dirtyElements: HTMLElement[] = []; private dirtyElements: Array<{ el: HTMLElement; originalCssText: string }> = [];
private animationFrameId: number | null = null; private animationFrameId: number | null = null;
private isRunning = false; private isRunning = false;
@@ -26,51 +26,65 @@ export class GravityEngine {
this.isRunning = true; this.isRunning = true;
this.dirtyElements = []; this.dirtyElements = [];
const MAX_DEPTH = 3;
const containers = document.querySelectorAll(".gravity-body"); const containers = document.querySelectorAll(".gravity-body");
const leafElements: HTMLElement[] = []; const leafElements: HTMLElement[] = [];
const intermediates: { el: HTMLElement; w: number; h: number }[] = [];
// READ-ONLY traversal: classify all elements and snapshot sizes.
// No DOM writes here — one layout flush for the entire traversal.
const collectElements = (el: HTMLElement, depth: number) => {
// Skip purely decorative elements (e.g. background images).
if (el.classList.contains("pointer-events-none")) return;
// Phase 1 — Size-lock: freeze intermediate container dimensions
// so they don't collapse when children become position:fixed.
const extractLeaves = (el: HTMLElement) => {
const isSolid = ["SVG", "IMG", "BUTTON", "IFRAME", "A"].includes( const isSolid = ["SVG", "IMG", "BUTTON", "IFRAME", "A"].includes(
el.tagName.toUpperCase(), el.tagName.toUpperCase(),
); );
if (isSolid || el.children.length === 0) { // Treat as a leaf if solid, childless, or at the depth cap.
if (isSolid || el.children.length === 0 || depth >= MAX_DEPTH) {
if (el.offsetWidth > 0 && el.offsetHeight > 0) { if (el.offsetWidth > 0 && el.offsetHeight > 0) {
leafElements.push(el); leafElements.push(el);
} }
return; return;
} }
el.style.width = `${el.offsetWidth}px`; intermediates.push({ el, w: el.offsetWidth, h: el.offsetHeight });
el.style.height = `${el.offsetHeight}px`;
this.dirtyElements.push(el);
Array.from(el.children).forEach((child) => Array.from(el.children).forEach((child) =>
extractLeaves(child as HTMLElement), collectElements(child as HTMLElement, depth + 1),
); );
}; };
const rootSizes: { el: HTMLElement; w: number; h: number }[] = [];
containers.forEach((container) => { containers.forEach((container) => {
const htmlContainer = container as HTMLElement; const htmlContainer = container as HTMLElement;
htmlContainer.style.width = `${htmlContainer.offsetWidth}px`; rootSizes.push({
htmlContainer.style.height = `${htmlContainer.offsetHeight}px`; el: htmlContainer,
this.dirtyElements.push(htmlContainer); w: htmlContainer.offsetWidth,
h: htmlContainer.offsetHeight,
});
Array.from(htmlContainer.children).forEach((child) => Array.from(htmlContainer.children).forEach((child) =>
extractLeaves(child as HTMLElement), collectElements(child as HTMLElement, 0),
); );
}); });
// Phase 2 — Read: batch all getBoundingClientRect() before any writes. // WRITE PASS 1: size-lock roots and intermediates so they don't collapse
// when their children become position:fixed.
[...rootSizes, ...intermediates].forEach(({ el, w, h }) => {
this.dirtyElements.push({ el, originalCssText: el.style.cssText });
el.style.width = `${w}px`;
el.style.height = `${h}px`;
});
// READ PASS 2: batch all getBoundingClientRect calls before any leaf writes.
const snapshots = leafElements.map((el) => ({ const snapshots = leafElements.map((el) => ({
el, el,
rect: el.getBoundingClientRect(), rect: el.getBoundingClientRect(),
})); }));
// Phase 3 — Write: apply fixed positioning using snapshotted rects. // WRITE PASS 2: apply fixed positioning to leaves using snapshotted rects.
this.bodies = snapshots.map(({ el, rect }) => { this.bodies = snapshots.map(({ el, rect }) => {
this.dirtyElements.push({ el, originalCssText: el.style.cssText });
el.style.width = `${rect.width}px`; el.style.width = `${rect.width}px`;
el.style.height = `${rect.height}px`; el.style.height = `${rect.height}px`;
el.style.margin = "0px"; el.style.margin = "0px";
@@ -78,7 +92,6 @@ export class GravityEngine {
el.style.left = "0px"; el.style.left = "0px";
el.style.top = "0px"; el.style.top = "0px";
el.style.transform = `translate(${rect.left}px, ${rect.top}px)`; el.style.transform = `translate(${rect.left}px, ${rect.top}px)`;
this.dirtyElements.push(el);
const body: PhysicsBody = { const body: PhysicsBody = {
el, el,
@@ -117,22 +130,16 @@ export class GravityEngine {
body.el.style.transform = `translate(${body.originX}px, ${body.originY}px)`; body.el.style.transform = `translate(${body.originX}px, ${body.originY}px)`;
}); });
// After the transition completes, clear all inline styles from every // After the transition completes, restore every element's original inline
// element we touched so the document flow is fully restored. // styles so document flow is fully recovered — including elements that had
// pre-existing inline styles we must not erase (e.g. Next.js fill images).
const elementsToClear = [...this.dirtyElements]; const elementsToClear = [...this.dirtyElements];
this.bodies = []; this.bodies = [];
this.dirtyElements = []; this.dirtyElements = [];
setTimeout(() => { setTimeout(() => {
elementsToClear.forEach((el) => { elementsToClear.forEach(({ el, originalCssText }) => {
el.style.transform = ""; el.style.cssText = originalCssText;
el.style.transition = "";
el.style.position = "";
el.style.left = "";
el.style.top = "";
el.style.width = "";
el.style.height = "";
el.style.margin = "";
}); });
}, DURATION); }, DURATION);
} }