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max-effort-rs/max-effort/Resources/Day_Day1.tres
Gabriel Kaszewski cdfd4cbbd2 Add new sound effects and sprites; refactor sound management
- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out.
- Introduced new sprites for character animations and icons.
- Removed outdated sprite files to clean up the project.
- Updated project configuration to reflect new icon and name changes.
- Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively.
- Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
2026-01-24 20:56:50 +01:00

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[gd_resource type="DayConfig" load_steps=4 format=3 uid="uid://d30pwvrr7m72j"]
[ext_resource type="HazardDef" uid="uid://xsxsa2m5ryjr" path="res://Resources/Hazard_Phone.tres" id="1_ilyy2"]
[ext_resource type="HazardDef" uid="uid://pgmnp6ev1ark" path="res://Resources/Hazard_GymBro.tres" id="1_qov1i"]
[ext_resource type="PackedScene" uid="uid://dxq2510ywj1hy" path="res://Objects/bench_press.tscn" id="2_ilyy2"]
[resource]
target_weight = 25.0
mini_game_scene = ExtResource("2_ilyy2")
available_hazards = Array[HazardDef]([ExtResource("1_ilyy2"), ExtResource("1_qov1i")])