17 lines
626 B
Plaintext
17 lines
626 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://dx1k40qfioaas"]
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[ext_resource type="GameState" uid="uid://2gma8vvisnqo" path="res://Resources/GameState.tres" id="1_n6ace"]
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[ext_resource type="Texture2D" uid="uid://cbgn8aspf7oi0" path="res://Sprites/barbell.png" id="2_ltxro"]
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[node name="Deadlift" type="Node"]
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[node name="System" type="DeadliftSystem" parent="." node_paths=PackedStringArray("bar_visual")]
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bar_height = 7.0
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bar_visual = NodePath("../Barbell")
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end_pos = Vector2(0, -30)
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game_state = ExtResource("1_n6ace")
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[node name="Barbell" type="Sprite2D" parent="."]
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scale = Vector2(2, 2)
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texture = ExtResource("2_ltxro")
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