Files
max-effort-rs/max-effort/MaxEffort.gdextension
Gabriel Kaszewski 266fa4ac1d Refactor systems to use EventBus for communication
- Removed direct dependencies on GameState in multiple systems, replacing them with EventBus for event-driven architecture.
- Updated CameraShakeSystem to handle focus changes and trauma through EventBus.
- Modified DeadliftSystem to manage lift efforts and hazards using EventBus.
- Refactored GameManager to handle lift results and day transitions via EventBus.
- Adjusted HazardController and HazardSystem to publish and respond to hazard events through EventBus.
- Enhanced PlayerInputSystem to publish lift efforts and focus releases using EventBus.
- Updated SoundManager to handle various audio events through EventBus, improving sound management.
- Refined TunnelSystem to manage focus changes and lift efforts using EventBus.
- Adjusted LiftProgressBar to update progress based on events from EventBus.
- Enhanced LiftSyncController to synchronize animations based on lift efforts and focus events via EventBus.
2026-01-24 18:15:34 +01:00

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[configuration]
entry_symbol = "gdext_rust_init"
compatibility_minimum = 4.5
reloadable = true
[libraries]
linux.debug.x86_64 = "res://../rust/target/debug/libmax_effort_lib.so"
linux.release.x86_64 = "res://../rust/target/release/libmax_effort_lib.so"
windows.debug.x86_64 = "res://../rust/target/debug/max-effort-lib.dll"
windows.release.x86_64 = "res://../rust/target/release/max-effort-lib.dll"
macos.debug = "res://../rust/target/debug/libmax_effort_lib.dylib"
macos.release = "res://../rust/target/release/libmax_effort_lib.dylib"
macos.debug.arm64 = "res://../rust/target/debug/libmax_effort_lib.dylib"
macos.release.arm64 = "res://../rust/target/release/libmax_effort_lib.dylib"
web.debug.wasm32 = "res://../rust/target/wasm32-unknown-emscripten/debug/libmax_effort_lib.wasm"
web.release.wasm32 = "res://../rust/target/wasm32-unknown-emscripten/release/libmax_effort_lib.wasm"