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max-effort-rs/max-effort/project.godot
Gabriel Kaszewski cdfd4cbbd2 Add new sound effects and sprites; refactor sound management
- Added new audio files for sound effects including pop sounds, phone ring, gym bro, and manager get out.
- Introduced new sprites for character animations and icons.
- Removed outdated sprite files to clean up the project.
- Updated project configuration to reflect new icon and name changes.
- Enhanced the sound manager to handle new sound effects and manage active hazard sounds more effectively.
- Refactored hazard spawning and resolution logic to utilize new sound effects based on hazard types.
2026-01-24 20:56:50 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Max Effort"
run/main_scene="uid://bg4uaukekjbx"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="uid://c5j20bw65n5lv"
[autoload]
GlobalEventBus="*res://Autoloads/event_bus.tscn"
[input]
lift_action={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"