Files
max-effort/Code/Data/DayConfig.cs

18 lines
526 B
C#

using Godot;
using Godot.Collections;
namespace MaxEffort.Code.Data;
[GlobalClass]
public partial class DayConfig : Resource
{
[Export] public int DayNumber;
[Export] public string DayTitle = "Day 1: Light Weight";
[Export] public float TargetWeight = 100f; // Total Lift Distance
[Export] public float Gravity = 2.0f; // Difficulty multiplier
[Export] public PackedScene MiniGameScene;
// Hazards available on this specific day
[Export] public Array<HazardDef> AvailableHazards;
}